<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4132956956593883389</id><updated>2012-02-19T21:03:48.801+01:00</updated><category term='Final'/><category term='Artwork'/><category term='Youtube'/><category term='Podcast'/><category term='highpoly'/><category term='videos'/><category term='Game Industry'/><category term='Film'/><category term='Commercial'/><category term='game engine'/><category term='Cry Engine'/><category term='inspiration'/><category term='Polycount'/><category term='pre-render'/><category term='vimeo'/><category term='download'/><category term='Blender'/><category term='deviantArt'/><category term='2D'/><category term='animation'/><category term='Linux'/><category term='Real'/><category term='thoughts'/><category term='Links'/><category term='UDK'/><category term='Unity'/><category term='WIP'/><category term='Game Programming'/><category term='lowpoly'/><category term='Cycles'/><category term='autodesk maya'/><category term='Character'/><category term='car'/><title type='text'>Steven's 3D World</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>82</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3236201674690487574</id><published>2012-02-19T21:03:00.001+01:00</published><updated>2012-02-19T21:03:48.806+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Bmesh is in Trunk</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;I read it some minutes ago, BMesh is merged to the trunk.&lt;br /&gt;&lt;br /&gt;When you install Blender via SVN, then you know what you must do. When not you can wait till tomorrow and then check the &lt;a href="http://builder.blender.org/download/"&gt;Builder Bot. &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Have Fun with BMesh!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3236201674690487574?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3236201674690487574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/bmesh-is-in-trunk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3236201674690487574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3236201674690487574'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/bmesh-is-in-trunk.html' title='Bmesh is in Trunk'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1978289055660640705</id><published>2012-02-16T21:53:00.000+01:00</published><updated>2012-02-16T21:56:15.042+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender 2.62</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-tcU_x9OqEuI/Tz1U_ieOUlI/AAAAAAAAApo/Gjmw-pl4BSI/s1600/2012-02-16--1329419071_498x317_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="201" src="http://3.bp.blogspot.com/-tcU_x9OqEuI/Tz1U_ieOUlI/AAAAAAAAApo/Gjmw-pl4BSI/s320/2012-02-16--1329419071_498x317_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Some hours ago, Blender 2.62 was official released.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Features of this release are:&lt;/div&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;Improvements in the Cycles Render-Engine&lt;/li&gt;&lt;ul&gt;&lt;li&gt;Multi-GPU&lt;/li&gt;&lt;li&gt;Render layer&lt;/li&gt;&lt;li&gt;Render passes&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Improved UV-Tools&lt;/li&gt;&lt;li&gt;A new Boolean library, which create much better results than before&lt;/li&gt;&lt;li&gt;Object Tracking. (→ &lt;a href="http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.62/Motion_Tracker"&gt;Blender Wiki&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;And a new modifier called &lt;i&gt;&lt;b&gt;Remesh&lt;/b&gt;&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;a href="http://2.bp.blogspot.com/-emxiGolLPf4/Tz1eVx8UppI/AAAAAAAAApw/9_9O3vG6MDs/s1600/remesh.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-emxiGolLPf4/Tz1eVx8UppI/AAAAAAAAApw/9_9O3vG6MDs/s320/remesh.jpg" width="320" /&gt;&lt;/a&gt;The Remesh modifier is a great modifier to great Minecraft like Objects. Left is my car which I working on, as Remesh object (and 1.5Mio vertices)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But you have more settings, as just Minecraft like, called blocks.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender.org/download/get-blender/"&gt;Check it Out!&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1978289055660640705?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1978289055660640705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/blender-262.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1978289055660640705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1978289055660640705'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/blender-262.html' title='Blender 2.62'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-tcU_x9OqEuI/Tz1U_ieOUlI/AAAAAAAAApo/Gjmw-pl4BSI/s72-c/2012-02-16--1329419071_498x317_scrot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-9131258677018522535</id><published>2012-02-14T23:40:00.000+01:00</published><updated>2012-02-14T23:40:39.637+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Podcast #14 is out</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;In this episode Thomas Dingens and Campbell Barton speaks with the camera tracking developer Sergey Sharybin. Furthermore, they discuss the upcoming Blender 2.62.&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq" style="color: #f3f3f3;"&gt;We had the chance to interview Sergey Sharybin, who is currently working for the Blender Foundation. He is also part of the Mango Team! We also talked briefly about the upcoming Blender 2.62 release.&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://blender-podcast.org/?p=331"&gt;Check it Out!&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-9131258677018522535?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/9131258677018522535/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/blender-podcast-14-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/9131258677018522535'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/9131258677018522535'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/blender-podcast-14-is-out.html' title='Blender Podcast #14 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1378239946483364088</id><published>2012-02-11T00:39:00.000+01:00</published><updated>2012-02-11T00:39:58.473+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cycles'/><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>McLaren MP4 Weekly Update</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3a1jqKsUyXo/TzWoh-xk35I/AAAAAAAAApA/HbRsDeUsxsM/s800/MP4_11.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-3a1jqKsUyXo/TzWoh-xk35I/AAAAAAAAApA/HbRsDeUsxsM/s400/MP4_11.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1378239946483364088?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1378239946483364088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/mclaren-mp4-weekly-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1378239946483364088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1378239946483364088'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/mclaren-mp4-weekly-update.html' title='McLaren MP4 Weekly Update'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-3a1jqKsUyXo/TzWoh-xk35I/AAAAAAAAApA/HbRsDeUsxsM/s72-c/MP4_11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7837968334016352620</id><published>2012-02-07T23:59:00.000+01:00</published><updated>2012-02-08T00:22:24.742+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><title type='text'>The Chase - Trailer</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Here a Trailer I found via &lt;a href="http://www.smcars.net/forums/articles/37732-chase-trailer.html"&gt;smcars.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="338" mozallowfullscreen="" src="http://player.vimeo.com/video/34907955?portrait=0&amp;amp;color=ff9933&amp;amp;loop=1" webkitallowfullscreen="" width="601"&gt;&lt;/iframe&gt;&lt;a href="http://vimeo.com/34907955"&gt;The Chase - Trailer&lt;/a&gt; from &lt;a href="http://vimeo.com/philippegamer"&gt;Philippe Gamer&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Already a very cool trailer. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7837968334016352620?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7837968334016352620/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/chase-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7837968334016352620'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7837968334016352620'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/chase-trailer.html' title='The Chase - Trailer'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6208255173987811159</id><published>2012-02-07T00:25:00.000+01:00</published><updated>2012-02-07T00:25:38.698+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Car video</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Found this video via &lt;a href="http://pixelplausch.de/"&gt;Pixelplausch&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="360" width="640"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_LPoUbFnsKk?version=3&amp;amp;hl=en_US"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_LPoUbFnsKk?version=3&amp;amp;hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Really Amazing!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6208255173987811159?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6208255173987811159/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/car-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6208255173987811159'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6208255173987811159'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/car-video.html' title='Car video'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5689723910132173910</id><published>2012-02-03T17:55:00.002+01:00</published><updated>2012-02-03T17:55:47.782+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='highpoly'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>McLaren MP4 C12 - Weekly Update</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;The last update was, due christmas and system problems, 6 weeks ago. I tried to restart the car. But not really with success.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-OWKH0r_6fYw/TywJxrpC26I/AAAAAAAAAnw/FnX0-to1N8k/s800/untitled.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-OWKH0r_6fYw/TywJxrpC26I/AAAAAAAAAnw/FnX0-to1N8k/s400/untitled.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-hchRfaZRZ2M/TywJykUDSDI/AAAAAAAAAn4/RXOeilwkfc0/s800/untitled1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/-hchRfaZRZ2M/TywJykUDSDI/AAAAAAAAAn4/RXOeilwkfc0/s400/untitled1.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5689723910132173910?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5689723910132173910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/mclaren-mp4-c12-weekly-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5689723910132173910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5689723910132173910'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/mclaren-mp4-c12-weekly-update.html' title='McLaren MP4 C12 - Weekly Update'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-OWKH0r_6fYw/TywJxrpC26I/AAAAAAAAAnw/FnX0-to1N8k/s72-c/untitled.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5026085601778304993</id><published>2012-02-01T17:16:00.004+01:00</published><updated>2012-02-01T17:16:55.142+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><title type='text'>Open Artist</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Open Artist is a Linux distribution which based on Ubuntu. It is dedicated to Artists which have an&amp;nbsp;easily&amp;nbsp;Out-of-the-Box-System. That means you just install the system, and it it ready to run.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://openartisthq.org/Screenshot1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://openartisthq.org/Screenshot1.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Picture by OpenArtist&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;All application which an Artist need, is ship with this Linux System, f.e.:&lt;br /&gt;&lt;br /&gt;&lt;ul style="text-align: left;"&gt;&lt;li&gt;GIMP&lt;/li&gt;&lt;li&gt;Inkscape&lt;/li&gt;&lt;li&gt;Picasa&lt;/li&gt;&lt;li&gt;CinePaint&lt;/li&gt;&lt;li&gt;Grafx2&lt;/li&gt;&lt;li&gt;MyPaint&lt;/li&gt;&lt;li&gt;Alchemy&lt;/li&gt;&lt;li&gt;Pencil&lt;/li&gt;&lt;li&gt;Krita&lt;/li&gt;&lt;li&gt;Scribus&lt;/li&gt;&lt;li&gt;Blender&lt;/li&gt;&lt;li&gt;Luxrender&lt;/li&gt;&lt;li&gt;Mitsuba&lt;/li&gt;&lt;li&gt;Yafaray&lt;/li&gt;&lt;li&gt;MeshLab&lt;/li&gt;&lt;li&gt;Sculptris&lt;/li&gt;&lt;li&gt;VLC&lt;/li&gt;&lt;li&gt;Amarok&lt;/li&gt;&lt;li&gt;Audacity&lt;/li&gt;&lt;li&gt;OpenShot&lt;/li&gt;&lt;li&gt;Cheese&lt;/li&gt;&lt;li&gt;Flashplayer&lt;/li&gt;&lt;li&gt;Wacom related apps&lt;/li&gt;&lt;li&gt;Aptana Studio 3&lt;/li&gt;&lt;li&gt;Python 2 and 3&lt;/li&gt;&lt;li&gt;CodeBlocks&lt;/li&gt;&lt;li&gt;&lt;a href="http://openartisthq.org/wordpress/?page_id=164"&gt;and a lot more! ...&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Like you can see, OpenArtist is not just dedicated to visual artist. It can be useful for all types of artistic persons.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://openartisthq.org/"&gt;Check it Out.&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5026085601778304993?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5026085601778304993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/02/open-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5026085601778304993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5026085601778304993'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/02/open-artist.html' title='Open Artist'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4898264507814461065</id><published>2012-01-26T13:44:00.001+01:00</published><updated>2012-01-26T13:49:18.673+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Podcast #13 is out</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;In this Episode Thomas Dingens and Campbell Barton speaks about some development news.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: black; color: #cccccc; font-family: Georgia, 'Bitstream Charter', serif; font-size: 16px; line-height: 24px; text-align: -webkit-auto;"&gt;Welcome to the first episode in 2012! We discussed some interesting development news, and talked about recent discussions on the mailing list, including the Interface and Collada. We also talk about what we have been up to the last couple of weeks.&lt;/span&gt;&lt;/blockquote&gt;&lt;a href="http://blender-podcast.org/?p=299"&gt;Check it Out!&lt;/a&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4898264507814461065?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4898264507814461065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/blender-podcast-13-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4898264507814461065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4898264507814461065'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/blender-podcast-13-is-out.html' title='Blender Podcast #13 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7666880201072187019</id><published>2012-01-25T20:06:00.001+01:00</published><updated>2012-01-25T20:06:44.759+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Real'/><title type='text'>Bye, Bye Facebook</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;In one week, every Facebook user will get the new Timeline function. With Timeline &amp;nbsp; &amp;nbsp;everyone can look through all of your activities on Facebook.&lt;br /&gt;&lt;br /&gt;I decided in the past - when Facebook introduced Timeline - that when all users should use Timeline, I will stop using Facebook.&lt;br /&gt;&lt;br /&gt;Now is the time.&lt;br /&gt;&lt;br /&gt;You can still reach me on Google+ and Twitter, and&amp;nbsp;naturally&amp;nbsp;here on my blog =)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://techcrunch.com/2012/01/24/facebook-timeline-now-open-to-all-users-get-a-week-to-clean-up-profiles/"&gt;Techcrunch for more news.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7666880201072187019?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7666880201072187019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/bye-bye-facebook.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7666880201072187019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7666880201072187019'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/bye-bye-facebook.html' title='Bye, Bye Facebook'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4395397044192065364</id><published>2012-01-16T14:24:00.000+01:00</published><updated>2012-01-16T14:24:20.913+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Real'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Motion Capture with Blender</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hey&lt;br /&gt;&lt;br /&gt;I found this via &lt;a href="http://www.blendpolis.de/viewtopic.php?f=10&amp;amp;t=30091"&gt;Blend.polis&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;BLOOP (Blender Loop Station) is a project of the&amp;nbsp;University&amp;nbsp;of Bremen which include Kinect in Blender via an addon. So you can easily create Motion captures with Open-Source software and cheap hardware (Kinect costs around 100€)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://dm.tzi.de/bloop/"&gt;Check the Project Website!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/28052360"&gt;Here an video in 3D (you need red/cyan glasses ;) )&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=Uwm57iTytZs"&gt;An here a video from the BConference 2011&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4395397044192065364?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4395397044192065364/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/motion-capture-with-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4395397044192065364'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4395397044192065364'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/motion-capture-with-blender.html' title='Motion Capture with Blender'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5717684499679351106</id><published>2012-01-14T16:12:00.000+01:00</published><updated>2012-01-14T16:12:02.510+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lowpoly'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Blender E-Shop expand</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-HlqyKgIGdLw/TxGZ-e3Li3I/AAAAAAAAAnY/7gRuGZ2VIWU/s1600/blender-logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="95" src="http://3.bp.blogspot.com/-HlqyKgIGdLw/TxGZ-e3Li3I/AAAAAAAAAnY/7gRuGZ2VIWU/s320/blender-logo.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The Blender E-shop sell now third-party objects too. For example the Training DVD from Blender cookie. Like I saw the &lt;em&gt;&lt;a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=144"&gt;Low-Poly DVD&lt;/a&gt;&lt;/em&gt; cost now just 43.50€. Cheaper than before. :-D&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender3d.org/e-shop/default_n.php"&gt;Check the new store out!&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5717684499679351106?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5717684499679351106/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/blender-e-shop-expand.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5717684499679351106'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5717684499679351106'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/blender-e-shop-expand.html' title='Blender E-Shop expand'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-HlqyKgIGdLw/TxGZ-e3Li3I/AAAAAAAAAnY/7gRuGZ2VIWU/s72-c/blender-logo.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8819080352835557354</id><published>2012-01-14T13:40:00.000+01:00</published><updated>2012-01-14T13:44:41.968+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Real'/><title type='text'>Who is that on my pan cake?</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-NoEzpMP0-zI/TxF1AehssEI/AAAAAAAAAnQ/eNPmrlNxdyg/s1600/Foto1078.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="258" src="http://1.bp.blogspot.com/-NoEzpMP0-zI/TxF1AehssEI/AAAAAAAAAnQ/eNPmrlNxdyg/s400/Foto1078.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8819080352835557354?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8819080352835557354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/who-is-that-on-my-pan-cake.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8819080352835557354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8819080352835557354'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/who-is-that-on-my-pan-cake.html' title='Who is that on my pan cake?'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-NoEzpMP0-zI/TxF1AehssEI/AAAAAAAAAnQ/eNPmrlNxdyg/s72-c/Foto1078.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7925503218869543141</id><published>2012-01-03T09:01:00.003+01:00</published><updated>2012-01-14T14:04:40.718+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Character'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Starting with character modeling</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;In the few view weeks I will work me through the character modeling. For me is the character modeling besides the animation one of the biggest and most difficult topics in the field of 3D-Modelling.&lt;br /&gt;&lt;br /&gt;I found 3 very cool&amp;nbsp;information&amp;nbsp;sources for my problem:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cover.galileo-press.de/9783836217590.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="166" src="http://cover.galileo-press.de/9783836217590.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Number 1 the german dvd Blender Techniken für Fortgeschrittene, to &amp;nbsp;make a high-poly character in Blender.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.phungdinhdung.org/Studies_paper/face_modeling_images/14-Sub_d.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="114" src="http://www.phungdinhdung.org/Studies_paper/face_modeling_images/14-Sub_d.jpg" width="320" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Number 2 is a a great essay about human face modeling by Phung Dinh Dzung, an 2D/3D artist.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.phungdinhdung.org/Studies_paper/Realistic_face_modeling.shtm"&gt;Check it Out.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-lhmYo5RYVzY/TwK1bP_1mcI/AAAAAAAAAm0/oNjL5Yxi3Bk/s1600/2012-01-03--1325577428_1258x850_scrot.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="135" src="http://3.bp.blogspot.com/-lhmYo5RYVzY/TwK1bP_1mcI/AAAAAAAAAm0/oNjL5Yxi3Bk/s200/2012-01-03--1325577428_1258x850_scrot.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Number 3 is a huge gallery of human reference photos. Very helpful.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://free-textures.got3d.com/natural/free-character-references/index.html"&gt;Check it Out&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7925503218869543141?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7925503218869543141/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/starting-with-character-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7925503218869543141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7925503218869543141'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/starting-with-character-modeling.html' title='Starting with character modeling'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-lhmYo5RYVzY/TwK1bP_1mcI/AAAAAAAAAm0/oNjL5Yxi3Bk/s72-c/2012-01-03--1325577428_1258x850_scrot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-550349858503822546</id><published>2012-01-03T08:11:00.002+01:00</published><updated>2012-01-03T08:11:53.331+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>An overview guide</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Here is an great overview guide for people which are new to the 3D genre.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://glenmoyes.com/articles/to_those_learning_3d.shtml#Faking It"&gt;Check it Out.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-550349858503822546?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/550349858503822546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/overview-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/550349858503822546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/550349858503822546'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/overview-guide.html' title='An overview guide'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5802024976047938111</id><published>2012-01-03T07:58:00.000+01:00</published><updated>2012-01-03T07:58:11.984+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>Overview about the job as Technical Artist in the Game Industry (Link)</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;On this article gives Eric Chadwick an overview about his work as technical artist at Blue Fang Games - well known for the Zoo Tycoon series.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://ericchadwick.com/img/techart_guidelines.html"&gt;Check it Out.&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5802024976047938111?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5802024976047938111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/overview-about-job-as-technical-artist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5802024976047938111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5802024976047938111'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/overview-about-job-as-technical-artist.html' title='Overview about the job as Technical Artist in the Game Industry (Link)'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8782133538748595619</id><published>2012-01-03T07:44:00.000+01:00</published><updated>2012-01-03T08:03:49.072+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Industry'/><category scheme='http://www.blogger.com/atom/ns#' term='game engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='lowpoly'/><category scheme='http://www.blogger.com/atom/ns#' term='highpoly'/><category scheme='http://www.blogger.com/atom/ns#' term='Polycount'/><category scheme='http://www.blogger.com/atom/ns#' term='Links'/><title type='text'>The Polycount in Games (links)</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;Hey&lt;br /&gt;&lt;br /&gt;I found this via:&amp;nbsp;&lt;a href="http://saschahenrichs.blogspot.com/"&gt;http://saschahenrichs.blogspot.com&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The first article give you some&amp;nbsp;advises&amp;nbsp; when you look for polycounts in games.&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: #073763;"&gt;&lt;a href="http://www.rsart.co.uk/2006/11/20/how-many-polygons-in-a-piece-of-string/"&gt;How many polygons in a piece of string?&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The second article give a overview of some polycounts in some newer video games on various platforms.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/"&gt;Yes, but how many polygons?&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The last article give you some advices for an artists C.V and for an artists portfolio.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;a href="http://www.rsart.co.uk/2011/07/31/what-new-artists-need-in-a-c-v-and-portfolio/"&gt;What new artists need in a C.V. and portfolio&lt;/a&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8782133538748595619?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8782133538748595619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/polycount-in-games-links.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8782133538748595619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8782133538748595619'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/polycount-in-games-links.html' title='The Polycount in Games (links)'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-9180928657838668291</id><published>2012-01-02T14:20:00.001+01:00</published><updated>2012-01-03T07:45:33.686+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Cry Engine'/><title type='text'>CryBlend</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.crydev.net/images/news/large/81009.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="248" src="http://www.crydev.net/images/news/large/81009.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;A community member of &lt;a href="http://crydev.net/"&gt;Crydev.net&lt;/a&gt; released some days ago, an Export Script for Blender, which helps you to export your Blender models to the free Cry Engine&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.crydev.net/newspage.php?news=81009"&gt;Check it Out!&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blendernation.com/2011/12/30/cry-engine-3-exporter/trackback/"&gt;Found it via Blendernation&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.crydev.net/dm_eds/download_detail.php?id=4"&gt;CryEngine Download&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-9180928657838668291?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/9180928657838668291/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2012/01/cryblend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/9180928657838668291'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/9180928657838668291'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2012/01/cryblend.html' title='CryBlend'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2381078368064467118</id><published>2011-12-31T08:30:00.000+01:00</published><updated>2011-12-31T08:30:02.100+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Unity'/><category scheme='http://www.blogger.com/atom/ns#' term='UDK'/><category scheme='http://www.blogger.com/atom/ns#' term='game engine'/><category scheme='http://www.blogger.com/atom/ns#' term='Game Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Things, which will change in 2012</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;span style="color: #6aa84f;"&gt;&lt;b&gt;This are my graphical plans for the new year:&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;I will write an in deep comparison between the Unity Free version and the UDK (Unreal Development Kit)&lt;/i&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Why I will do this?&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;In lot of forums people (programmer and artists) asks: "Which is better? Unity or UDK?" And because I am very interested in level design, I will create the same level in booth engines.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;The second point is, that &lt;i&gt;my blog need still a redesign&lt;/i&gt;. Okay the black-orange theme I use is fast in loading and it's not overloading in functions, but it looks not so much professional.&lt;/li&gt;&lt;li&gt;&lt;i&gt;Create a own short film&lt;/i&gt;. &lt;/li&gt;&lt;li&gt;Try to make a simpel 2D-Game&lt;/li&gt;&lt;li&gt;And of course, a lot more pictures and animations :)&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2381078368064467118?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2381078368064467118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/things-which-will-change-in-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2381078368064467118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2381078368064467118'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/things-which-will-change-in-2012.html' title='Things, which will change in 2012'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3072158487133624283</id><published>2011-12-24T08:00:00.000+01:00</published><updated>2011-12-24T08:00:02.641+01:00</updated><title type='text'>Merry Christmas!</title><content type='html'>I wish all my readers Merry Christmas and nice Christmas days. Moreover I hope all your wishes come true and have fun with your chrismas gifts :)&lt;br /&gt;&lt;br /&gt;Greetings&lt;br /&gt;Steffen&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3072158487133624283?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3072158487133624283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/merry-christmas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3072158487133624283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3072158487133624283'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/merry-christmas.html' title='Merry Christmas!'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5617748600925504402</id><published>2011-12-24T00:41:00.000+01:00</published><updated>2011-12-24T00:54:21.599+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game Programming'/><category scheme='http://www.blogger.com/atom/ns#' term='2D'/><title type='text'>The thing with the game programming</title><content type='html'>&lt;div style="text-align: justify;"&gt;Before I really started with 3D modelling I tried to program a video game. I had no really success with it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Now I'm 21 years old and when I want to success my goal to get a job in the game industry, I must specialize on 1 thing - design or programming. I took the design way. Get faster and better results in less time.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But often when I see a cool indie game its tingly on my fingers. Last game which pushed me in the game programming direction was &lt;b&gt;&lt;i&gt;Nikki and the robots.&amp;nbsp;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://joyridelabs.de/img/screenshot-02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="232" src="http://joyridelabs.de/img/screenshot-02.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;br /&gt;I think, I will restart a 2D game in 2012. ;)&lt;br /&gt;&lt;br /&gt;&lt;a href="http://joyridelabs.de/game/"&gt;Website of Nikki and the robots&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5617748600925504402?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5617748600925504402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/thing-with-game-programming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5617748600925504402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5617748600925504402'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/thing-with-game-programming.html' title='The thing with the game programming'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-110384889391510118</id><published>2011-12-24T00:40:00.000+01:00</published><updated>2011-12-24T00:42:06.438+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Commercial'/><category scheme='http://www.blogger.com/atom/ns#' term='Real'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Mango Pre-Sale</title><content type='html'>Yesterday, the pre-sale for the new Open-Movie film starts. The Mango short film will be a real film with Sci-Fi CG objects.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;During a Christmas period is always good moment to challenge your generosity! Here’s the opportunity again to show your commitment to Blender, to support open source development and improve our VFX pipeline, to help realizing a spectacular open film and – last but not least – to get a film credit again!&lt;/blockquote&gt;When you buy a &amp;nbsp;DVD you support the Blender Foundation and will get a film credit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Check it Out now:&lt;/b&gt;&lt;br /&gt;&lt;a href="http://mango.blender.org/production/dvd-pre-sale-started-help-us-and-get-a-film-credit/"&gt;Mango Website&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=143"&gt;Blender Shop&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-110384889391510118?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/110384889391510118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mango-pre-sale.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/110384889391510118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/110384889391510118'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mango-pre-sale.html' title='Mango Pre-Sale'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3978417963218967253</id><published>2011-12-23T15:10:00.001+01:00</published><updated>2011-12-23T15:17:17.495+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Podcast #12 is out</title><content type='html'>&lt;span style="background-color: black;"&gt;Episode #12 of the Blender Podcast was released, the last Episode for 2011&lt;/span&gt;&lt;br /&gt;&lt;span style="background-color: black;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="background-color: black; font-family: inherit;"&gt;... [W]&lt;span style="color: #333333; line-height: 24px;"&gt;e talked with Jonathan Williamson, from cgcookie.com. We talked about his tutorial network and his work as trainer, and also had various chats about the future of Blender and next years plans and chances.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://blender-podcast.org/?p=279"&gt;Check it Out.&amp;nbsp;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3978417963218967253?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3978417963218967253/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-podcast-12-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3978417963218967253'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3978417963218967253'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-podcast-12-is-out.html' title='Blender Podcast #12 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-703455861287724833</id><published>2011-12-20T21:55:00.001+01:00</published><updated>2011-12-20T21:55:45.875+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cycles'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender 2.61 Cycles Render benchmark</title><content type='html'>On &lt;a href="http://blenderartists.org/" target="_blank"&gt;blenderartist&lt;/a&gt;, you can find a thread about a Cycles benchmark.&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://farm8.staticflickr.com/7011/6505565373_2fbda37fac_z.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="112" src="http://farm8.staticflickr.com/7011/6505565373_2fbda37fac_z.jpg" width="200" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Image by Mike Pan&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;Just render these nice car,&amp;nbsp;and submit your render times.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blenderartists.org/forum/showthread.php?239480-2.61-Cycles-render-benchmark&amp;amp;p=2005655&amp;amp;viewfull=1#post2005655" target=""&gt;Check it Out.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-703455861287724833?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/703455861287724833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-261-cycles-render-benchmark.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/703455861287724833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/703455861287724833'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-261-cycles-render-benchmark.html' title='Blender 2.61 Cycles Render benchmark'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3367028545674722858</id><published>2011-12-16T21:12:00.000+01:00</published><updated>2011-12-16T21:12:00.685+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blenders binary size</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://code.blender.org/wp-content/uploads/2011/12/rt.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="253" src="http://code.blender.org/wp-content/uploads/2011/12/rt.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;On &lt;a href="http://code.blender.org/"&gt;code.blender.org&lt;/a&gt; you can find now a graph which show you the growing rate of Blender's binary size on 32bit systems over the last 8 years.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://code.blender.org/index.php/2011/12/blender-binary-size/" target="_blank"&gt;More infos you can find here&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3367028545674722858?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3367028545674722858/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blenders-binary-size.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3367028545674722858'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3367028545674722858'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blenders-binary-size.html' title='Blenders binary size'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1651999718228670814</id><published>2011-12-16T20:27:00.000+01:00</published><updated>2011-12-16T20:27:26.361+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cycles'/><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='highpoly'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Mclaren MP4 C12 - Weekly Update</title><content type='html'>This is my weekly update for the MP4 C12 - the project I currently working on. Blue Parts need still working.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-vVW7p0zE5r8/TuuZh_wPH_I/AAAAAAAAAlc/AzesGCSs6jU/s1600/MP4_8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-vVW7p0zE5r8/TuuZh_wPH_I/AAAAAAAAAlc/AzesGCSs6jU/s400/MP4_8.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-WSDAkSs49Bk/TuuZm5zqirI/AAAAAAAAAlk/mVRHHH8hUm8/s1600/MP4_9.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-WSDAkSs49Bk/TuuZm5zqirI/AAAAAAAAAlk/mVRHHH8hUm8/s400/MP4_9.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1651999718228670814?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1651999718228670814/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mclaren-mp4-c12-weekly-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1651999718228670814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1651999718228670814'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mclaren-mp4-c12-weekly-update.html' title='Mclaren MP4 C12 - Weekly Update'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-vVW7p0zE5r8/TuuZh_wPH_I/AAAAAAAAAlc/AzesGCSs6jU/s72-c/MP4_8.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8259023774307547091</id><published>2011-12-15T22:44:00.000+01:00</published><updated>2011-12-15T22:44:44.006+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Podcast #11 is out</title><content type='html'>&amp;nbsp;Today, Episode 11 of the Blender Podcast was released.&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;span style="color: #cccccc;"&gt;This week on the blender podcast, We discuss some of the things going on  recently, especially 2.61 release and related projects (Cycles, Tiling  Compositor &amp;amp; BMesh) &lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://blender-podcast.org/?p=270"&gt;Check it out.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8259023774307547091?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='text/html' href='http://stevens3d.blogspot.com/2011/11/blender-podcast-10-is-out.html' length='0'/><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8259023774307547091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-podcast-11-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8259023774307547091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8259023774307547091'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-podcast-11-is-out.html' title='Blender Podcast #11 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2205187869796530791</id><published>2011-12-15T21:49:00.000+01:00</published><updated>2011-12-15T21:49:31.899+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UDK'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>MCampagnini ASE Export 1.41</title><content type='html'>MCampagnini released version 1.41 of his ASE Export addon for Blender. Toggle consistent normals it's now supporting. It's the same like Blender's "recalculating normals"&lt;br /&gt;&lt;br /&gt;Check out &lt;a href="http://campagnini.net/2011/04/16/blender-to-udk-ase-export/"&gt;his website&lt;/a&gt; and the &lt;a href="http://forums.epicgames.com/threads/776986-Blender-2.57-ASE-export"&gt;thread on the UDK forum&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2205187869796530791?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2205187869796530791/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mcampagnini-ase-export-141.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2205187869796530791'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2205187869796530791'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mcampagnini-ase-export-141.html' title='MCampagnini ASE Export 1.41'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3489022842284943369</id><published>2011-12-14T23:39:00.001+01:00</published><updated>2011-12-15T21:16:38.023+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender 2.61 is out</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--r21fJ2FHO0/TupVIakWLEI/AAAAAAAAAko/lmUU0ZlV3n8/s1600/2011-12-15--1323979965_500x282_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/--r21fJ2FHO0/TupVIakWLEI/AAAAAAAAAko/lmUU0ZlV3n8/s400/2011-12-15--1323979965_500x282_scrot.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Today &lt;b style="color: #990000;"&gt;Blender 2.61&lt;/b&gt;&lt;span style="color: #990000;"&gt; &lt;/span&gt;was released.&lt;br /&gt;&lt;br /&gt;Features:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;Cycles&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Real time Rendering Engine, which can also render on GPU&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;Ocean Simulator&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;A new physic system and texture, which you can use for cool water waves and ocean pictures,&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;Motion Tracking&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Combine real video with CG objects&lt;/li&gt;&lt;li&gt;&lt;i&gt;&lt;b&gt;Dynamic Paint&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Another new physic system, to create footsteps, blood or something like that.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://www.blender.org/development/release-logs/blender-261/" target="_blank"&gt;Full release logs&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.blender.org/download/get-blender/" target="_blank"&gt;Download page&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3489022842284943369?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3489022842284943369/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-261-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3489022842284943369'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3489022842284943369'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/blender-261-is-out.html' title='Blender 2.61 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--r21fJ2FHO0/TupVIakWLEI/AAAAAAAAAko/lmUU0ZlV3n8/s72-c/2011-12-15--1323979965_500x282_scrot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6345721796630255810</id><published>2011-12-08T00:47:00.000+01:00</published><updated>2011-12-08T00:47:28.853+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='highpoly'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Mclaren MP4 C12</title><content type='html'>My current project, already a car ;)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-u9Ypp862f2g/Tt_2BB9y6EI/AAAAAAAAAik/F5CUmlfUDeA/s1600/MP4_5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-u9Ypp862f2g/Tt_2BB9y6EI/AAAAAAAAAik/F5CUmlfUDeA/s320/MP4_5.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6345721796630255810?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6345721796630255810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mclaren-mp4-c12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6345721796630255810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6345721796630255810'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/12/mclaren-mp4-c12.html' title='Mclaren MP4 C12'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-u9Ypp862f2g/Tt_2BB9y6EI/AAAAAAAAAik/F5CUmlfUDeA/s72-c/MP4_5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2098283001150247734</id><published>2011-11-28T15:38:00.000+01:00</published><updated>2011-11-28T15:38:14.158+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><title type='text'>Future</title><content type='html'>I'm almost 1 year older and I have swear to do all to get in the future a job in the Game or Animation film industry.&lt;br /&gt;&lt;br /&gt;That means for the future, I must&lt;br /&gt;&lt;ul&gt;&lt;li&gt;learn faster modelling techniques&lt;br /&gt;(that's mean, not 4 weeks for a car; or something like that)&lt;/li&gt;&lt;li&gt;learn to control Blender's Render engine Cycles&lt;/li&gt;&lt;li&gt;find the perfect way for me&lt;br /&gt;(f.e. character modeling, level design, environment artist, animator, ...)&lt;/li&gt;&lt;li&gt;play less PC&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&amp;nbsp;I want have all points on 26/11/2012.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2098283001150247734?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2098283001150247734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/future.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2098283001150247734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2098283001150247734'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/future.html' title='Future'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4005877688287073093</id><published>2011-11-19T22:22:00.000+01:00</published><updated>2011-11-19T22:22:00.712+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Podcast #10 is out</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&amp;nbsp;Today, Episode 10 of the Blender Podcast was released.&lt;br /&gt;&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;Recently we talked with&amp;nbsp; up with&amp;nbsp;Sarah Laufer &amp;amp; Daniel Salazar (aka  ZanQdo) and talked about their recent projects with blender, graphicall  and teaching blender.&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://blender-podcast.org/?p=244"&gt;Check it out.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4005877688287073093?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4005877688287073093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/blender-podcast-10-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4005877688287073093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4005877688287073093'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/blender-podcast-10-is-out.html' title='Blender Podcast #10 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1759028440690285340</id><published>2011-11-14T19:14:00.000+01:00</published><updated>2011-11-14T19:14:28.050+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><title type='text'>From Ubuntu to Archbang</title><content type='html'>&lt;div style="text-align: justify;"&gt;I used Ubuntu for almost 2 years. Started with Ubuntu 10.04 and now it ends with Ubuntu 11.10.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Ubuntu is a great Linux operation system, to start with the world of Linux. Ubuntu have all what you want, a cool live system, a graphical installer and a huge community.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But since the last 8 month I had a lot bad experiences with Ubuntu to stop the relationship with Ubuntu. I know Ubuntu is still a Linux OS, so Ubuntu not run always out of the box like a Windows system.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Because I have a slow internet connection, I upgrade Ubuntu 10.04 -&amp;gt; Ubuntu 10.10 by a friend with fast DSL connection. It take me 6(!) hours but all was fine and I had no data loss. Then later in June 2011 I downloaded with wget over days the Ubuntu alternate CD. The alternate CD should provide an easy way to upgrade the Ubuntu system offline. Great, I thought BUT then I had lot of error that Ubuntu can't upgrade because some special packages.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Okay, like a German sentence "One time, is no time!". I reinstall the full system. Lost all my nice application and config-data but had a nice fresh installed Ubuntu Natty System with "brand new Unity shell" (remember it was June 2011, in April Ubuntu Natty come out). As I first see Unity, my thought was just "wow!". But several weeks later:&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;several Integration problems with Blender&lt;/li&gt;&lt;li&gt;performance issues with Firefox while working on internet.&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;On 13th October Ubuntu 11.10 was released. I just thought great! Better Unity performance but without the ability to switch fast to Ubuntu standard (Gnome 2). Okay, because Openbox is a lot cooler than the silly Unity thing.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Downloaded fast (with 20 KB/s) the Ubuntu 11.10 alternate CD. Like the instructions for the alternate CD I updated all packages on my system to be ready for Offline upgrade. One day later the Update was finished (150 MB by 20 KB/s) and started Ubuntu and "x.org have a error ...". So I had a 1680x1050 display with a max. solution of 1280x760. For some minutes it will be okay because I want upgrade my system to Ubuntu 11.10. But I had exact the problems like with the last upgrade.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;After such hard problems I install Archbang. Archbang is a lightweight Linux distribution based on the Arch Linux system, which come s just with a console. Because I had a 3G modem and not so much experience (I'm advanced but not a pro) in Linux I choose Archbang. Moreover Archbang is a rolling distro. What mean it is always up-to-date.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;But Archbang need a lot of more love than Ubuntu Linux. It started with the text installer, than choose the fastest mirror to update your system. Change in some config files the keyboard layout and much more. But it's fun, and I'm happy when something run after a lot of trying. Furthermore you can see how a Linux system works because you use a lot more config files than the standard Ubuntu user.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;One weeks is over since I installed Archbang and I don't regret it.&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-AjPvvVNLuEE/TsFaRmOpjkI/AAAAAAAAAgw/NZWsb2JkesQ/s1600/desktop.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://4.bp.blogspot.com/-AjPvvVNLuEE/TsFaRmOpjkI/AAAAAAAAAgw/NZWsb2JkesQ/s400/desktop.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1759028440690285340?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1759028440690285340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/from-ubuntu-to-archbang.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1759028440690285340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1759028440690285340'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/from-ubuntu-to-archbang.html' title='From Ubuntu to Archbang'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-AjPvvVNLuEE/TsFaRmOpjkI/AAAAAAAAAgw/NZWsb2JkesQ/s72-c/desktop.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8801169323878106383</id><published>2011-11-11T23:38:00.001+01:00</published><updated>2011-11-13T00:53:14.204+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Linux'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>How you can use Blender 2.6 on Linux</title><content type='html'>Because some people ask me "How you can use Blender 2.6 on your Linux-System".&lt;br /&gt;&lt;br /&gt;Here is a small guide (based on my knowledge with Ubuntu):&lt;br /&gt;&lt;br /&gt;1. Download the Blender you want use from &lt;a href="http://blender.org/"&gt;blender.org&lt;/a&gt; or &lt;a href="http://graphicall.org/"&gt;graphicall.org&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kcNSBocggco/Tr8GZOt_MVI/AAAAAAAAAfs/EH6spRbdfpg/s1600/2011-11-13--1321141609_661x442_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://2.bp.blogspot.com/-kcNSBocggco/Tr8GZOt_MVI/AAAAAAAAAfs/EH6spRbdfpg/s320/2011-11-13--1321141609_661x442_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;2. Extract the folder to the place you want (f.e. /home/)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-meQtUjf6HME/Tr8GXZnxHBI/AAAAAAAAAfk/CCuC8jlayic/s1600/2011-11-13--1321141740_206x172_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-meQtUjf6HME/Tr8GXZnxHBI/AAAAAAAAAfk/CCuC8jlayic/s1600/2011-11-13--1321141740_206x172_scrot.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;3. Open the extracted folder&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-1Ats4BvfBAc/Tr8GWlf9JhI/AAAAAAAAAfc/-KN-0x93HeU/s1600/2011-11-13--1321141760_1034x162_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="50" src="http://1.bp.blogspot.com/-1Ats4BvfBAc/Tr8GWlf9JhI/AAAAAAAAAfc/-KN-0x93HeU/s320/2011-11-13--1321141760_1034x162_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;4.1. Start the file named blender&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;4.2. maybe you must set the permission to "executable" (the last tick)&lt;br /&gt;&lt;ol&gt;&lt;ol&gt;&lt;/ol&gt;&lt;/ol&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/--QivmwEeK9M/Tr8GVTMW8GI/AAAAAAAAAfU/pTHm8UHePaU/s1600/2011-11-13--1321141791_456x365_scrot.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="256" src="http://3.bp.blogspot.com/--QivmwEeK9M/Tr8GVTMW8GI/AAAAAAAAAfU/pTHm8UHePaU/s320/2011-11-13--1321141791_456x365_scrot.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;That is all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8801169323878106383?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8801169323878106383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/how-you-can-use-blender-26-on-linux.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8801169323878106383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8801169323878106383'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/how-you-can-use-blender-26-on-linux.html' title='How you can use Blender 2.6 on Linux'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-kcNSBocggco/Tr8GZOt_MVI/AAAAAAAAAfs/EH6spRbdfpg/s72-c/2011-11-13--1321141609_661x442_scrot.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-321759839313254753</id><published>2011-11-05T20:04:00.000+01:00</published><updated>2011-11-05T20:04:03.474+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><title type='text'>Ford Mustang (high poly) - Final</title><content type='html'>So here is the final image around the Ford Mustang.&lt;br /&gt;&lt;br /&gt;Some informations:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Modelling: Around 3.5 weeks&lt;/li&gt;&lt;li&gt;Material and Texturing: Around 1 week&lt;/li&gt;&lt;li&gt;Compositing: 1 day&lt;/li&gt;&lt;li&gt;Polys: 250.000&amp;nbsp; &lt;/li&gt;&lt;li&gt;Rendertime: 5 minutes&lt;/li&gt;&lt;/ul&gt;Final result:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EJFz9p1N-8o/TrWFUzbhW8I/AAAAAAAAAfE/XZfunoqF-X0/s1600/mustang_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-EJFz9p1N-8o/TrWFUzbhW8I/AAAAAAAAAfE/XZfunoqF-X0/s400/mustang_final.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A turntable will come later, when I solved the problems which I have with my system :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-321759839313254753?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/321759839313254753/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/ford-mustang-high-poly-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/321759839313254753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/321759839313254753'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/ford-mustang-high-poly-final.html' title='Ford Mustang (high poly) - Final'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-EJFz9p1N-8o/TrWFUzbhW8I/AAAAAAAAAfE/XZfunoqF-X0/s72-c/mustang_final.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-961235218132605561</id><published>2011-11-03T18:51:00.001+01:00</published><updated>2011-11-03T18:56:59.168+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='pre-render'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-wSAzXawAL7w/TrLUTaOgy-I/AAAAAAAAAe8/AnJlRdq7laA/s1600/mustang.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-wSAzXawAL7w/TrLUTaOgy-I/AAAAAAAAAe8/AnJlRdq7laA/s400/mustang.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-961235218132605561?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/961235218132605561/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/ford-mustang-high-poly.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/961235218132605561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/961235218132605561'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/ford-mustang-high-poly.html' title='Ford Mustang (high poly)'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-wSAzXawAL7w/TrLUTaOgy-I/AAAAAAAAAe8/AnJlRdq7laA/s72-c/mustang.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2724793960704818558</id><published>2011-11-01T18:20:00.000+01:00</published><updated>2011-11-01T18:20:12.225+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UDK'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>MCampagnini ASE Export 1.4</title><content type='html'>MCampagnini released version 1.4 of his ASE Export addon for Blender. Vertex Painting it's now supporting.&lt;br /&gt;&lt;br /&gt;Check out &lt;a href="http://campagnini.net/2011/04/16/blender-to-udk-ase-export/"&gt;his website&lt;/a&gt; and the &lt;a href="http://forums.epicgames.com/threads/776986-Blender-2.57-ASE-export"&gt;thread on the UDK forum&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2724793960704818558?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2724793960704818558/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/11/mcampagnini-ase-export-14.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2724793960704818558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2724793960704818558'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/11/mcampagnini-ase-export-14.html' title='MCampagnini ASE Export 1.4'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-373386783140367534</id><published>2011-10-30T20:41:00.000+01:00</published><updated>2011-10-30T20:41:32.581+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-TWz40oKL3jY/Tq2g_8Jx1PI/AAAAAAAAAe0/bazBgA0MV2g/s1600/tree.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-TWz40oKL3jY/Tq2g_8Jx1PI/AAAAAAAAAe0/bazBgA0MV2g/s320/tree.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;At the moment I work through the&amp;nbsp;German&amp;nbsp;DVD "Blender 2.5: Fortgeschrittene Techniken&amp;nbsp;from Ruben Buchholz&amp;nbsp;" (engl. Blender 2.5: Advanced techniques) to improve my techniques to create characters. I suggest every German who is learning Blender and character modelling this DVD.&lt;br /&gt;&lt;br /&gt;Topics of the DVD are:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Model and Sculpt a character&lt;/li&gt;&lt;li&gt;UV-Map the character&lt;/li&gt;&lt;li&gt;Rigging&lt;/li&gt;&lt;li&gt;Animation&lt;/li&gt;&lt;li&gt;Creating Landscapes&amp;nbsp;&lt;/li&gt;&lt;li&gt;Compositing&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;a href="http://www.galileodesign.de/katalog/buecher/titel/gp/titelID-2856"&gt;Official Site of the DVD&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.amazon.de/Blender-2-5-Fortgeschrittene-Techniken-MAC/dp/3836217597"&gt;DVD by Amazon.de&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://zuendholz.carbonmade.com/"&gt;Gallery of Ruben Buchholz&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But besides the DVD I want finish the Mustang till next Sunday (06/11/2011).&amp;nbsp;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-373386783140367534?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/373386783140367534/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/at-moment-i-work-through-blender-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/373386783140367534'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/373386783140367534'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/at-moment-i-work-through-blender-2.html' title=''/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-TWz40oKL3jY/Tq2g_8Jx1PI/AAAAAAAAAe0/bazBgA0MV2g/s72-c/tree.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8713342739989084114</id><published>2011-10-24T20:41:00.000+02:00</published><updated>2011-10-24T20:41:36.990+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly) - Modeling IV</title><content type='html'>So after long hours on the pc, I finally finish the bodywork on the car :)&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Jk3jrzh8qvI/TqWwx75OA3I/AAAAAAAAAc8/EbBtMqIhZaY/s1600/mustang6.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-Jk3jrzh8qvI/TqWwx75OA3I/AAAAAAAAAc8/EbBtMqIhZaY/s400/mustang6.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Next steps will be material and texturing, and sure additional features like wheels and spoilers. ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8713342739989084114?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8713342739989084114/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-iv.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8713342739989084114'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8713342739989084114'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-iv.html' title='Ford Mustang (high poly) - Modeling IV'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-Jk3jrzh8qvI/TqWwx75OA3I/AAAAAAAAAc8/EbBtMqIhZaY/s72-c/mustang6.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7041623623984986629</id><published>2011-10-19T22:46:00.003+02:00</published><updated>2011-10-24T21:05:37.615+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender 2.60</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-I5s3vzvtaw0/TqW21lRiR0I/AAAAAAAAAdE/BRDAc8QZUz0/s1600/blender_260.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-I5s3vzvtaw0/TqW21lRiR0I/AAAAAAAAAdE/BRDAc8QZUz0/s1600/blender_260.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;Yesterday, the Blender Foundation released the stable version of Blender 2.60.&lt;br /&gt;&lt;br /&gt;The biggest changes are 3D-Audio, some animation features and motion capture service.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.blender.org/download/get-blender/"&gt;Check it out!&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7041623623984986629?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7041623623984986629/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/blender-260.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7041623623984986629'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7041623623984986629'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/blender-260.html' title='Blender 2.60'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-I5s3vzvtaw0/TqW21lRiR0I/AAAAAAAAAdE/BRDAc8QZUz0/s72-c/blender_260.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2258087476662466160</id><published>2011-10-15T21:37:00.001+02:00</published><updated>2011-10-15T21:43:02.126+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cycles'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender 2.6, Blender Podcast and Ubuntu Oneric</title><content type='html'>So, what happen in the past days?&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://img182.imageshack.us/img182/1852/blender666bv4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="113" src="http://img182.imageshack.us/img182/1852/blender666bv4.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The Blender Foundation released the second Release&amp;nbsp;Candidate of Blender 2.6. At the moment still without the Cycles Rendering Engine. They will come in Blender 2.61 which will be release in December.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://download.blender.org/release/Blender2.60/"&gt;Download here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://blender-podcast.org/wp-content/uploads/2011/07/podcast_logo_header.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="83" src="http://blender-podcast.org/wp-content/uploads/2011/07/podcast_logo_header.png" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="text-align: -webkit-auto;"&gt;Moreover, a new episode of the Blender podcast is out. &amp;nbsp;The topic in the 9th episode is some Blender related stuff and Blender 2.6.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://blender-podcast.org/?p=202"&gt;Download here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://picomol.de/wp-content/uploads/ubuntu_logo.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://picomol.de/wp-content/uploads/ubuntu_logo.png" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;And finally, Canonical released Ubuntu Oneiric Ocelot. Ubuntu 11.10 have a better software center, an improved Unity version and the Gnome Shell 3 in the&amp;nbsp;packagelist :)&lt;br /&gt;&lt;div style="text-align: justify;"&gt;But there are more features integrated in Ubuntu 11.10, check it out now.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://www.ubuntu.com/download"&gt;Download here.&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2258087476662466160?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2258087476662466160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/blender-26-blender-podcast-and-ubuntu.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2258087476662466160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2258087476662466160'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/blender-26-blender-podcast-and-ubuntu.html' title='Blender 2.6, Blender Podcast and Ubuntu Oneric'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7635878281033869930</id><published>2011-10-14T19:54:00.000+02:00</published><updated>2011-10-14T19:54:31.262+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly) - Modeling III</title><content type='html'>So it is Friday and the bodywork is not finished yet.&lt;br /&gt;&lt;br /&gt;Why?&lt;br /&gt;&lt;br /&gt;Maybe it's because I am still a beginner in car modeling or I choose the wrong car. Maybe the 300C was easier than the Mustang. But now it's too late to switch the car. I took the car for the fourth point on my to-do-list so I must do it. :)&lt;br /&gt;&lt;br /&gt;Here are some pictures, what I create in the last 5 days:&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-2W-3j9zhVoc/Tph1pveYWnI/AAAAAAAAAcs/dHby0v-hA9o/s1600/mustang3.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-2W-3j9zhVoc/Tph1pveYWnI/AAAAAAAAAcs/dHby0v-hA9o/s320/mustang3.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;version 1; filled the wire cage&lt;span style="font-size: small; text-align: -webkit-auto;"&gt;&amp;nbsp;&lt;/span&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-2KJj7yMyI1E/Tph1OXGronI/AAAAAAAAAcc/u_cY2GCr7rQ/s1600/mustang1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-2KJj7yMyI1E/Tph1OXGronI/AAAAAAAAAcc/u_cY2GCr7rQ/s320/mustang1.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;version 2; looks great but had no attention on the polyflow&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-e6XnjXyYpF4/Tph1X2z82YI/AAAAAAAAAck/9Yu29_qXqqY/s1600/mustang2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-e6XnjXyYpF4/Tph1X2z82YI/AAAAAAAAAck/9Yu29_qXqqY/s320/mustang2.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;current version; create at first the part, which are easy to model&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-BfzTcmoxtW0/Tph1CRvihLI/AAAAAAAAAcU/6T8SBfEWmj0/s1600/wire.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-BfzTcmoxtW0/Tph1CRvihLI/AAAAAAAAAcU/6T8SBfEWmj0/s320/wire.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;current model, with wire material&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7635878281033869930?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7635878281033869930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-iii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7635878281033869930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7635878281033869930'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-iii.html' title='Ford Mustang (high poly) - Modeling III'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-2W-3j9zhVoc/Tph1pveYWnI/AAAAAAAAAcs/dHby0v-hA9o/s72-c/mustang3.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6769244044894888824</id><published>2011-10-10T18:00:00.002+02:00</published><updated>2011-10-13T14:17:51.872+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly) - Modeling II</title><content type='html'>So after 2 long days of work I have now the cage finished. Maybe I have a (very) good workflow and can finish the bodywork on Friday :)&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/--pSpbFvkPH4/TpMopK7Z3GI/AAAAAAAAAcI/BD9DmmkH8wM/s1600/wire1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/--pSpbFvkPH4/TpMopK7Z3GI/AAAAAAAAAcI/BD9DmmkH8wM/s400/wire1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-8SQZMZ08QJA/TpMovQbb3SI/AAAAAAAAAcM/YiYk27LU2f4/s1600/wire2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-8SQZMZ08QJA/TpMovQbb3SI/AAAAAAAAAcM/YiYk27LU2f4/s400/wire2.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Hg1O-O2VmZg/TpMo0g9jjII/AAAAAAAAAcQ/SpYDgNaP1iA/s1600/wire3_perspek.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-Hg1O-O2VmZg/TpMo0g9jjII/AAAAAAAAAcQ/SpYDgNaP1iA/s400/wire3_perspek.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6769244044894888824?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6769244044894888824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-ii.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6769244044894888824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6769244044894888824'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-ii.html' title='Ford Mustang (high poly) - Modeling II'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/--pSpbFvkPH4/TpMopK7Z3GI/AAAAAAAAAcI/BD9DmmkH8wM/s72-c/wire1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4202314980200116292</id><published>2011-10-08T18:00:00.005+02:00</published><updated>2011-10-13T14:17:20.889+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly) - Modeling I</title><content type='html'>For the &lt;a href="http://stevens3d.blogspot.com/2011/07/ford-e350-final.html"&gt;Ford E350&lt;/a&gt; and for the &lt;a href="http://stevens3d.blogspot.com/2011/07/bmw-m3.html"&gt;BMW M3&lt;/a&gt; I use techniques which I saw in several training videos around the internet. For example: Add a plane, use a mirror modifier, push the vertices on the right place, extrude the vertices and so one.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-JucMaVnla0A/TpDG3vBwzGI/AAAAAAAAAcE/ZOZUHHzygfA/s1600/Screenshot-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250" src="http://3.bp.blogspot.com/-JucMaVnla0A/TpDG3vBwzGI/AAAAAAAAAcE/ZOZUHHzygfA/s400/Screenshot-4.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;But for the Ford Mustang I will try a technique which I found some weeks ago. It's similar to the "standard" but instead you extrude the edges and have then more and more faces, you just extrude the vertices to have a wired cage of your model. (Found on &lt;a href="http://www.thomasbaron.net/2010/10/modeling-a-car-with-blender-a-high-end-detailed-tutorial/"&gt;Pixels or Atoms?&lt;/a&gt;)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4202314980200116292?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4202314980200116292/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4202314980200116292'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4202314980200116292'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-i.html' title='Ford Mustang (high poly) - Modeling I'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-JucMaVnla0A/TpDG3vBwzGI/AAAAAAAAAcE/ZOZUHHzygfA/s72-c/Screenshot-4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5203603120765451244</id><published>2011-10-07T18:00:00.001+02:00</published><updated>2011-10-13T14:06:18.094+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly) - Preperation</title><content type='html'>The first when create cars I need a blueprint and some reference photos. At the moment I look on several websites for a perfect car. I search often on this websites:&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://carblueprints.info/"&gt;CarBluePrints.info&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://carblueprints.narod.ru/"&gt;CarBluePrints.narod.ru&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.the-blueprints.com/blueprints/cars/"&gt;The Blueprint database&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.smcars.net/"&gt;SM Cars Forum&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;I hope that I found one till&amp;nbsp;tomorrow.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;After many hours of looking on the internet for the right car and many frustrating situations because my slow internet connection, I think I found now the right car for number 4 on my list ;)&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The last choice was very hard because I want model a Ferrari F430, Chrysler 300C or a Ford Mustang. I took the Ford because he looks simpler than the F430 or the Chrysler.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Here are some pictures of the Ford:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://www.wallpaperez.org/wallpaper/car/Ford-Mustang-934.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="200" src="http://www.wallpaperez.org/wallpaper/car/Ford-Mustang-934.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://rehmeier.de/wp-content/uploads/1967_ford_mustang_fastback.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://rehmeier.de/wp-content/uploads/1967_ford_mustang_fastback.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://elabia.de/wp-content/uploads/2009/03/ford_mustang_shelby_gt500.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="213" src="http://elabia.de/wp-content/uploads/2009/03/ford_mustang_shelby_gt500.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://static.howstuffworks.com/gif/1965-ford-mustang-prototypes-8.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="135" src="http://static.howstuffworks.com/gif/1965-ford-mustang-prototypes-8.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5203603120765451244?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5203603120765451244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-preperation.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5203603120765451244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5203603120765451244'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-preperation.html' title='Ford Mustang (high poly) - Preperation'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5829714125614657215</id><published>2011-10-06T20:30:00.006+02:00</published><updated>2011-11-05T20:05:56.895+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><title type='text'>Ford Mustang (high poly)</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cover.galileo-press.de/9783836217590.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="166" src="http://cover.galileo-press.de/9783836217590.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;This car will be number 4 on my list. You may wonder why after the underwater animation (#1) I model the car (#4). This is because I thought, in the first October week will come a training DVD for Blender 2.5 about the&amp;nbsp;character&amp;nbsp;creation and the animation. But sadly the DVD will come on 28.&amp;nbsp;October.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So I take the decision to start with the car.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;EDIT:&lt;br /&gt;For a better overall view, I&amp;nbsp;separated&amp;nbsp;the steps of modeling (preparation, modeling, ... ) in&amp;nbsp;various&amp;nbsp;posts.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;Summery:&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;/div&gt;&lt;ol&gt;&lt;li&gt;&lt;a href="http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-preperation.html"&gt;Preparation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Modeling (&lt;a href="http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-i.html"&gt;part 1&lt;/a&gt;, &lt;a href="http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-ii.html"&gt;part 2&lt;/a&gt;, &lt;a href="http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-iii.html"&gt;part 3&lt;/a&gt;, &lt;a href="http://stevens3d.blogspot.com/2011/10/ford-mustang-high-poly-modeling-iv.html"&gt;part 4&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;&lt;a href="http://stevens3d.blogspot.com/2011/11/ford-mustang-high-poly.html"&gt;Material and Texturing&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://stevens3d.blogspot.com/2011/11/ford-mustang-high-poly-final.html"&gt;Final&amp;nbsp;&lt;/a&gt; &lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;Final Image:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-EJFz9p1N-8o/TrWFUzbhW8I/AAAAAAAAAfE/XZfunoqF-X0/s1600/mustang_final.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/-EJFz9p1N-8o/TrWFUzbhW8I/AAAAAAAAAfE/XZfunoqF-X0/s400/mustang_final.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Turntable:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i style="color: orange;"&gt;In Progress &lt;/i&gt;&lt;/div&gt;&lt;ol&gt;&lt;/ol&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5829714125614657215?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5829714125614657215/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/10/high-poly-car.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5829714125614657215'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5829714125614657215'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/10/high-poly-car.html' title='Ford Mustang (high poly)'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-EJFz9p1N-8o/TrWFUzbhW8I/AAAAAAAAAfE/XZfunoqF-X0/s72-c/mustang_final.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-5702038017887012115</id><published>2011-09-27T16:43:00.004+02:00</published><updated>2011-10-01T19:52:55.921+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><category scheme='http://www.blogger.com/atom/ns#' term='2D'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>Underwater scene</title><content type='html'>The Underwater scene which is my first key point on my &lt;a href="http://stevens3d.blogspot.com/2011/09/my-to-do-list-for-next-years.html"&gt;to-do-list&lt;/a&gt;, is actually my work for the next weeks.&lt;br /&gt;The first version of the underwater scene, you see here:&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/qPYMRmRU3Zo" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Sadly, I must say that I must restart my work on this animation, that's because the blend-file is bigger than 1 MB (ok, its not so bad) and the animation run in the blender viewport just with 5 fps (frames per second).&lt;br /&gt;&lt;br /&gt;Here are my actually render of the animation:&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/6sUVSabO2q8" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&amp;nbsp;Biggest changes to the version1 are:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The small fish, have just 400 polys, instead of 2500.&lt;/li&gt;&lt;li&gt;Instead of a perspective camera, I use a&amp;nbsp;orthographic camera&lt;/li&gt;&lt;li&gt;I don't use the toon shader&lt;/li&gt;&lt;li&gt;I don't want a 20sec video file. I don't care for the length of the video ;)&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think, I will be finish next week.&lt;br /&gt;&lt;br /&gt;Update - Sep 27 :&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/1RbZOI6GCKU" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Update - Sep 29:&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/XsK0RMsoUvI" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;With the help of some blend.polis members I could create such a black border in the compositor. Moreover I deactivated enviroment lighting and added some decent lights.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Update - Okt 1:&lt;br /&gt;So, finally I'm finish with my underwater animation.&lt;br /&gt;&lt;br /&gt;To the last video, I change a little bit the lighting and add bubbles.&lt;br /&gt;&lt;br /&gt;The first video is rendered with 16x Anti Aliasing and 2x Motion Blur. But the bubbles have through the Motion Blur a very crazy movement.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/CT5MH50JGSU?hd=1" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The second video, I rendered without Motion Blur and "Voila!" the bubbles moves right.&lt;br /&gt;Hmm..&lt;br /&gt;I'ts very crazy...&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/v9ul3FMBuZo" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So this was number one on &lt;a href="http://stevens3d.blogspot.com/2011/09/my-to-do-list-for-next-years.html"&gt;my to-do-list&lt;/a&gt;. :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-5702038017887012115?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/5702038017887012115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/09/underwater-scene.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5702038017887012115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/5702038017887012115'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/09/underwater-scene.html' title='Underwater scene'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/qPYMRmRU3Zo/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-900466507131443510</id><published>2011-09-22T23:13:00.000+02:00</published><updated>2011-09-22T23:13:34.440+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><title type='text'>Some Inspirations from Coolvibe</title><content type='html'>I found this very stunning art on &lt;a href="http://coolvibe.com/"&gt;Coolvibe&lt;/a&gt;.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://coolvibe.com/wp-content/uploads/2011/09/3d-art-Hossein-Afzali-Hinted-Hills.jpg" style="margin-left: auto; margin-right: auto;" width="270" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://coolvibe.com/2011/concept-art-hinted-hills/"&gt;on Coolvibe&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="320" src="http://coolvibe.com/wp-content/uploads/2011/09/3d-art-Nate-Hallinan-Smurf-Sighting.jpg" style="margin-left: auto; margin-right: auto;" width="240" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://coolvibe.com/2011/3d-art-smurf-sighting/"&gt;on Coolvibe&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://coolvibe.com/wp-content/uploads/2011/09/3d-art-Andrew-Hickinbottom-ooh-la-la.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="306" src="http://coolvibe.com/wp-content/uploads/2011/09/3d-art-Andrew-Hickinbottom-ooh-la-la.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://coolvibe.com/2011/3d-art-ooh-la-la/"&gt;on Coolvibe&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://coolvibe.com/wp-content/uploads/2011/09/3d-art-Igor-Kudryavtsev-Are-You-sure-that-it-will-be-the-Life-After.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="224" src="http://coolvibe.com/wp-content/uploads/2011/09/3d-art-Igor-Kudryavtsev-Are-You-sure-that-it-will-be-the-Life-After.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://coolvibe.com/2011/concept-art-are-you-sure-that-it-will-be-the-life-after/"&gt;on Coolvibe&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-900466507131443510?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/900466507131443510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/09/some-inspirations-from-coolvibe.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/900466507131443510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/900466507131443510'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/09/some-inspirations-from-coolvibe.html' title='Some Inspirations from Coolvibe'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8571545941431007404</id><published>2011-09-19T10:02:00.003+02:00</published><updated>2012-01-03T14:09:02.997+01:00</updated><title type='text'>My To-Do-List for the next years</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;One of my mainreasons to come back to Blender was, to make such good 3D objects like in Transformers. To reach the goal to create a own Transformer I collect some keypoints which I will do before I model my own Transformer.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://stevens3d.blogspot.com/2011/09/underwater-scene.html"&gt;1. Finish the underwater animation&lt;/a&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="315" src="http://www.youtube.com/embed/v9ul3FMBuZo?rel=0" width="560"&gt;&lt;/iframe&gt;&lt;br /&gt;2. Create a character&lt;br /&gt;3. Create the clothes for the character&lt;br /&gt;4. A high poly car&lt;br /&gt;5. A high poly house&lt;br /&gt;6. A camera drive through the house&lt;br /&gt;7. Design a level in the Unreal Development Kit&lt;br /&gt;8. Human Animation of a low-poly character&lt;br /&gt;9. Create a fantasy character with clothes&lt;br /&gt;10. Interior And exterior of an car with animation&lt;br /&gt;11. Create a military weapon (tank, jet, something like that)&lt;br /&gt;12. Create and Render a landscape in Blender&lt;br /&gt;13. Create a 2D creature with the graphic tablet&lt;br /&gt;14. Create a low-poly, but high-detail monster&lt;br /&gt;15. Racing animation&lt;br /&gt;16. Write a tutorial&lt;br /&gt;17. Sculpt a 3D object&lt;br /&gt;18. Create a village with 2 persons (fully weared), 1 animal and min. 5 weapons under the Creative Commons license&lt;br /&gt;19. Make a short film, with a minimum length of 5 minutes.&lt;br /&gt;20. Create my own transformer with animation.&lt;br /&gt;&lt;br /&gt;So this is the list for the next few years.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8571545941431007404?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8571545941431007404/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/09/my-to-do-list-for-next-years.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8571545941431007404'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8571545941431007404'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/09/my-to-do-list-for-next-years.html' title='My To-Do-List for the next years'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/v9ul3FMBuZo/default.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6177788509620170510</id><published>2011-09-01T15:16:00.002+02:00</published><updated>2011-09-02T19:15:48.885+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='thoughts'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>My thoughts about 3D software</title><content type='html'>&lt;div style="text-align: justify;"&gt;Some years ago, before I started discovering &lt;a class="zem_slink" href="http://www.blender.org/" rel="homepage" target="_blank" title="Blender (software)"&gt;Blender&lt;/a&gt;, I thought Blender are just a small application to start learn the basics of modeling and later I can switch to a better program. Like &lt;a class="zem_slink" href="http://www.maxon.net/" rel="homepage" target="_blank" title="Cinema 4D"&gt;Cinema 4D&lt;/a&gt;, &lt;a class="zem_slink" href="http://www.autodesk.com/3dsmax" rel="homepage" target="_blank" title="Autodesk 3ds Max"&gt;Autodesk 3DS Max&lt;/a&gt;, &lt;a class="zem_slink" href="http://www.e-onsoftware.com/products/" rel="homepage" target="_blank" title="E-on Vue"&gt;Vue&lt;/a&gt; or &lt;a class="zem_slink" href="http://www.newtek.com/lightwave/" rel="homepage" target="_blank" title="LightWave 3D"&gt;LightWave&lt;/a&gt;.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;The biggest disadvantage of Blender was for me the really ugly User Interface. You know, when you are a beginner in the sector of 3D modeling then it is very stressful when you open a window, in this case Blender 2.49, and the application bomb you with a lot of buttons. Buttons over Buttons. So I thought, "Hey, I watch some tutorials on several sites and then I have knowledge enough to switch to a better (and commercial) application.&amp;nbsp;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;But then several weeks later, trying to tame the monster of buttons, I throw Blender in the next bin. On the one hand, maybe because I lost my interest in Blender 2.49. On the other hand, maybe I was not ready to start in the 3D modeling and animation. This sounds crazy now, but let me explain. When I now see an&amp;nbsp; 3D-object, I can imagine how I would model the object and how long it maybe take. But in the past i hadn't this feeling for 3D-objects. I just thought "Hey, what an cool object. I just need some cube and planes. Add some modifiers and 'Viola!' I'm finish." But you know for yourself (recommend that you have some experience in the 3D-field) it's not so easy to create great models. You need a lot of experience and "Trial and Error" to get what you want.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;After one year, in which I not modeled, I gave Blender a second chance in my life. This was the time, was the first alpha builds of the Blender 2.5 series was published. With the 2.5 series, Blender switched from a "Button Monster" to a really cool application, which I love till now. But what I realized last year (2010) was that it is very hard just learn the Blender skills from various Blender tutorial videos from the Internet. Okay, I mean it is not impossible but you know what I mean. So on Christmas 2010 I become a really good beginner DVD tutorial to improve my beginner skills. And the best was, it was in my mother language German. Not that I'm so bad in English but to establish a good basis in this application, a German teacher is better than an English teacher.&lt;br /&gt;&lt;br /&gt;And now? 9 months ago I started intensive learning Blender by the DVD. I earn a lot of experience and good and bad critics about work I do. Moreover I'm now a member of a two-person game developer team. And I help other people to understand some techniques of Blender, like skinning or basic character animation.&lt;br /&gt;&lt;br /&gt;And compared to my beginning with Blender in 2008, I think now: "Why the industry don't use Blender?" Okay I still trying some demos of the big ones like Vue or Cinema 4D but I don't like this programs anymore. Oh yeah, you have some great functions, like In-GUI-Renderer or several generators for Real-time-fluids. But for what? You must pay for all big commercial application, except Vue, 600€ upwards. And for a Blender user the operation of Cinema for example is a horror. Blender 2.59 is very dynamical when you use it. &lt;shift&gt;"Shift" + "A" is a simple shortcut to open the Add-Menu. Or "Space" &lt;space&gt; to open a dynamic search menu, where you can search for the functions you desire. But in all commercial applications (correct me, if I failed) you use to 99% the mouse. &lt;/space&gt;&lt;/shift&gt;&lt;br /&gt;&lt;a href="http://www.blogger.com/goog_414473629"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;But I looking in the future. I still want be an Game Artist and I will reach the goal.&lt;br /&gt;&lt;a href="http://www.blogger.com/goog_414473629"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;:=)&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="zemanta-pixie" style="height: 15px; margin-top: 10px;"&gt;&lt;a href="http://www.blogger.com/post-edit.g?blogID=4132956956593883389&amp;amp;postID=6177788509620170510"&gt;&lt;img alt="" class="zemanta-pixie-img" src="http://img.zemanta.com/pixy.gif?x-id=fe80c2f6-d3b9-4322-b0dc-88390c03bfeb" style="border: medium none; float: right;" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6177788509620170510?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6177788509620170510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/09/my-thoughts-about-3d-software.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6177788509620170510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6177788509620170510'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/09/my-thoughts-about-3d-software.html' title='My thoughts about 3D software'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8557149557043771377</id><published>2011-08-31T16:07:00.000+02:00</published><updated>2011-09-02T16:15:41.037+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>The Blender Podcast #7 is out</title><content type='html'>Today was a new episode of the Blender Podcast published.&lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: #cccccc;"&gt;This episode we look back on 2.5x development where we discuss with  Nathan Letwory how it went, the people invoked, the problems that had to  be resolved and some of the remaining issues nobody got around to  fixing yet&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://blender-podcast.org/?p=168"&gt;Episode #7&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8557149557043771377?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8557149557043771377/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blender-podcast-7-is-out.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8557149557043771377'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8557149557043771377'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blender-podcast-7-is-out.html' title='The Blender Podcast #7 is out'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-653839579881912842</id><published>2011-08-28T15:59:00.001+02:00</published><updated>2011-08-28T16:42:57.559+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blend Swap - Military Contest</title><content type='html'>On &lt;a href="http://www.blendswap.com/"&gt;Blend Swap&lt;/a&gt;, started some days ago a contest about military vehicle.&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;br /&gt;&lt;div style="color: #cccccc;"&gt;&lt;i&gt;Hello, ladies and gentlemen!&lt;br /&gt;I’d like to welcome you to the first ever Blendswap model competition. In this new&lt;br /&gt;opportunity for Blender artists, we’re offering fabulous prizes for the best military&lt;br /&gt;vehicle models. A variety of categories are available, so there’s no excuse for not&lt;br /&gt;entering. Simply grab an idea and start modeling! Once you’re done, all you have to do is&lt;br /&gt;upload your model to Blendswap under one of the special contest categories. At the end of&lt;br /&gt;the judging period, we’ll judge the best model in each category.&lt;/i&gt;&lt;/div&gt;&lt;div style="color: #cccccc;"&gt;&lt;i&gt;Models may be submitted to the following categories. Each model may belong to only one category.&lt;/i&gt;&lt;/div&gt;&lt;ul style="color: #cccccc;"&gt;&lt;li&gt;&lt;i&gt;Land Machines: tanks, APCs, and the like.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Walkers: Power suits, mechs, etc. Remember realism.&lt;/i&gt;&lt;/li&gt;&lt;li&gt;&lt;i&gt;Air Power: Planes, jets, helicopters and similar vehicles. Space vehicles are not a focus of this competition.&lt;/i&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/blockquote&gt;&lt;br /&gt;&amp;nbsp;You found the contest &lt;a href="http://www.blendswap.com/3D-models/news/contest-announcement/"&gt;here.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;&lt;span style="color: #660000;"&gt;Warning:&lt;/span&gt;&lt;/b&gt;&lt;/u&gt; &lt;a href="http://blenderartists.org/forum/showthread.php?229114-Blendswap-Military-Vehicle-Contest%21&amp;amp;p=1933481"&gt;No texture of CGTextures are allowed! &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-653839579881912842?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/653839579881912842/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blend-swap-military-contest.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/653839579881912842'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/653839579881912842'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blend-swap-military-contest.html' title='Blend Swap - Military Contest'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4953764667087052051</id><published>2011-08-27T19:35:00.000+02:00</published><updated>2011-08-27T19:35:45.772+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Project London - Blender</title><content type='html'>I found this via the &lt;a href="http://stevens3d.blogspot.com/2011/08/blender-siggraph-2011-reel-by-mike-pan.html"&gt;Blender Siggraph 2011 reel&lt;/a&gt; and Blendernation.&lt;br /&gt;Its just amazing, what is possible when you use Blender.&lt;br /&gt;&lt;br /&gt;The video:&lt;br /&gt;&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/2821816?byline=0&amp;amp;portrait=0&amp;amp;color=ff9933&amp;amp;loop=1" width="601"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/2821816"&gt;Project London: Unleashed!&lt;/a&gt; from &lt;a href="http://vimeo.com/philmccoy"&gt;Phil McCoy&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.jawbone.tv/articles/item/137-project-london-the-most-ambitious-no-budget-effects-movie-ever?.html"&gt;The Interview on JawBone.tv&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://projectlondonmovie.com/"&gt;The official homepage&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4953764667087052051?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4953764667087052051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/project-london-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4953764667087052051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4953764667087052051'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/project-london-blender.html' title='Project London - Blender'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7502308201878381868</id><published>2011-08-27T19:04:00.003+02:00</published><updated>2011-08-27T19:07:55.723+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Kajimba - short movie - Blender</title><content type='html'>&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/5388581?loop=1" width="601"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/5388581"&gt;Kajimba - snippets&lt;/a&gt; from &lt;a href="http://vimeo.com/user878984"&gt;Kajimba&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;A compilation of old and new for all the fans and the uninitiated.&lt;br /&gt;&lt;br /&gt;http://www.kajimba.com&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7502308201878381868?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7502308201878381868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/kajimba-short-movie-blender.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7502308201878381868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7502308201878381868'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/kajimba-short-movie-blender.html' title='Kajimba - short movie - Blender'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7607619878119349303</id><published>2011-08-27T18:49:00.001+02:00</published><updated>2011-08-27T18:55:45.815+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>Interview with Ton Roosendaal on Siggraph 2011</title><content type='html'>Found this interview with Ton Roosendaal via Blendernation. Ton Roosendaal is the founder of the Blender Foundation. He spoke of the future of Blender and future Blender projects.&lt;br /&gt;&lt;br /&gt;&lt;iframe width="601" height="480" src="https://www.youtube.com/embed/eHFqoT-WIhA?rel=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7607619878119349303?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7607619878119349303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/interview-with-ton-roosendaal-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7607619878119349303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7607619878119349303'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/interview-with-ton-roosendaal-on.html' title='Interview with Ton Roosendaal on Siggraph 2011'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/eHFqoT-WIhA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7962171627647019641</id><published>2011-08-26T22:46:00.000+02:00</published><updated>2011-08-26T22:46:08.342+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Real'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>Portal: No Escape (Live Action Short Film by Dan Trachtenberg)</title><content type='html'>Found this via &lt;a href="http://pixelplausch.de/kurzfilme-videos/4421-kurzfilm-portal-no-escape.html#post34745"&gt;Pixelplausch&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="368" src="https://www.youtube.com/embed/4drucg1A6Xk?rel=0&amp;amp;hd=1" width="601"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7962171627647019641?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7962171627647019641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/portal-no-escape-live-action-short-film.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7962171627647019641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7962171627647019641'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/portal-no-escape-live-action-short-film.html' title='Portal: No Escape (Live Action Short Film by Dan Trachtenberg)'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/4drucg1A6Xk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3211177042947183359</id><published>2011-08-26T21:48:00.000+02:00</published><updated>2011-08-27T18:56:58.487+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>Blender Siggraph 2011 reel by Mike Pan</title><content type='html'>Just impressive :-)&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="368" src="https://www.youtube.com/embed/QbzE8jOO7_0?rel=0&amp;amp;hd=1" width="601"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3211177042947183359?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3211177042947183359/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blender-siggraph-2011-reel-by-mike-pan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3211177042947183359'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3211177042947183359'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blender-siggraph-2011-reel-by-mike-pan.html' title='Blender Siggraph 2011 reel by Mike Pan'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/QbzE8jOO7_0/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4502010582894272951</id><published>2011-08-22T18:22:00.000+02:00</published><updated>2011-08-27T18:56:58.488+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='autodesk maya'/><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><title type='text'>Mac 'n' Cheese Short film - Autodesk Maya</title><content type='html'>&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/27127177?color=ff9933&amp;amp;loop=1" width="601"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/27127177"&gt;Mac 'n' Cheese&lt;/a&gt; from &lt;a href="http://vimeo.com/macncheese"&gt;Mac 'N' Cheese&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4502010582894272951?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4502010582894272951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/mac-n-cheese-short-film-autodesk-maya.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4502010582894272951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4502010582894272951'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/mac-n-cheese-short-film-autodesk-maya.html' title='Mac &apos;n&apos; Cheese Short film - Autodesk Maya'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3754807197758540960</id><published>2011-08-22T00:40:00.002+02:00</published><updated>2011-08-27T18:56:58.489+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Important Things short movie - Blender 2.5</title><content type='html'>&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/23417633?color=ff9933&amp;amp;loop=1" width="601"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/23417633"&gt;Important Things Teaser ENG&lt;/a&gt; from &lt;a href="http://vimeo.com/user2380183"&gt;Plasma Infografia&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3754807197758540960?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3754807197758540960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/important-things-short-movie-blender-25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3754807197758540960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3754807197758540960'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/important-things-short-movie-blender-25.html' title='Important Things short movie - Blender 2.5'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-671167952114910312</id><published>2011-08-21T23:39:00.001+02:00</published><updated>2011-08-27T18:56:58.490+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Cool Wall-E shortfilm - Blender 2.5</title><content type='html'>&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/16227737?color=ff9933&amp;amp;loop=1" width="601"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/16227737"&gt;"Wall E meets cube" Blender Animation&lt;/a&gt; from &lt;a href="http://vimeo.com/liquidorange"&gt;Liquid Orange&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-671167952114910312?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/671167952114910312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/cool-wall-e-shortfilm-blender-25.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/671167952114910312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/671167952114910312'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/cool-wall-e-shortfilm-blender-25.html' title='Cool Wall-E shortfilm - Blender 2.5'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8765627879236844741</id><published>2011-08-20T14:12:00.001+02:00</published><updated>2011-08-20T14:32:10.389+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='download'/><category scheme='http://www.blogger.com/atom/ns#' term='game engine'/><title type='text'>Free Cryengine 3 SDK</title><content type='html'>Some days ago Crytek released a free version of her CryEngine 3 SDK. &lt;br /&gt;&lt;br /&gt;&lt;blockquote style="color: #cccccc;"&gt;&lt;span style="font-size: 125%; line-height: normal;"&gt;&lt;b&gt;CryENGINE Free Use&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;You  can use CryENGINE 3 for free in educational facilities, even if you are  charging tuition. We have always offered our engine for free to  educators, but now individual students can also freely download the  engine and use it to learn about real-time 3D development.&lt;br /&gt;&lt;br /&gt;CryENGINE  3 is also free for non-commercial use; if you are distributing your  game or application for free (and not charging for your work in  producing it, whether directly or indirectly), no additional license is  required.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 125%; line-height: normal;"&gt;&lt;b&gt;CryENGINE 3 Independent Developers Platform&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;We  want you to make games with CryENGINE 3 that people will want to play.  We hope that your work will lead to a product you can commercialise. If  this is the case, before you can sell your work or your game, you must  seek a development license for CryENGINE 3.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size: 125%; line-height: normal;"&gt;&lt;b&gt;CryENGINE 3 for Independent Studios, Free To Play Games or Downloadable Games&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;Crytek  has attractive options for smaller games built with CryENGINE 3, with  shorter development timescales. If you want to move your game onto  platforms other than PC, or you need access to CryENGINE 3 source code,  please contact Crytek to find out more about our licensing for  Independent Studios.&lt;/blockquote&gt;&lt;br /&gt;You can download the SDK here: &lt;a href="http://www.crydev.net/dm_eds/download_detail.php?id=4"&gt;LINK&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8765627879236844741?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8765627879236844741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/free-cryengine-3-sdk.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8765627879236844741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8765627879236844741'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/free-cryengine-3-sdk.html' title='Free Cryengine 3 SDK'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-563510018463910785</id><published>2011-08-13T01:23:00.002+02:00</published><updated>2011-08-21T23:53:18.242+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><title type='text'>Freestyle - sculpting software</title><content type='html'>I found this incredible video of a sculpt software who is still in development.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/25962195?color=ff9933&amp;amp;loop=1" width="601"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/25962195"&gt;Freestyle&lt;/a&gt; from &lt;a href="http://vimeo.com/hypnothalamus"&gt;Hypnothalamus&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-563510018463910785?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/563510018463910785/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/freestyle-sculpting-software.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/563510018463910785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/563510018463910785'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/freestyle-sculpting-software.html' title='Freestyle - sculpting software'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2899455606298416938</id><published>2011-08-13T01:19:00.000+02:00</published><updated>2011-08-13T01:19:28.773+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Blender Podcast #6</title><content type='html'>A new episode of the Blender Podcast is available. This episode cover an interview with Andrew Price, you might know him from &lt;a href="http://blenderguru.com/"&gt;Blender Guru&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;You can download the Episode &lt;a href="http://blender-podcast.org/?p=144"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2899455606298416938?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2899455606298416938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2899455606298416938'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/blender-podcast-6.html' title='Blender Podcast #6'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1331809932074660464</id><published>2011-08-12T12:47:00.000+02:00</published><updated>2011-08-13T20:03:01.242+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><title type='text'>New character: Jan</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-oYLjivsZm0U/Tka6c4RCTmI/AAAAAAAAAWU/XhCDYvSoS18/s1600/alien.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-oYLjivsZm0U/Tka6c4RCTmI/AAAAAAAAAWU/XhCDYvSoS18/s320/alien.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1331809932074660464?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1331809932074660464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/new-character-jan_01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1331809932074660464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1331809932074660464'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/new-character-jan_01.html' title='New character: Jan'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-oYLjivsZm0U/Tka6c4RCTmI/AAAAAAAAAWU/XhCDYvSoS18/s72-c/alien.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6314232645764999877</id><published>2011-08-09T01:35:00.000+02:00</published><updated>2011-08-09T01:35:53.903+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='WIP'/><category scheme='http://www.blogger.com/atom/ns#' term='2D'/><title type='text'>New character: Jan</title><content type='html'>&lt;div style="text-align: justify;"&gt;You saw my Character, which I created with the BSoD 2006 tutorial. Now after the tutorial I learned a lot of modeling, rigging, Key-Frame-Animation, Shapes and some more.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;So I will start in the next days with my first (own) character. I name it Jan.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qreMuUprEPs/TkBuXxHj60I/AAAAAAAAAWM/VVLPdahjnEo/s1600/ja%25C5%2584.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="303" src="http://4.bp.blogspot.com/-qreMuUprEPs/TkBuXxHj60I/AAAAAAAAAWM/VVLPdahjnEo/s320/ja%25C5%2584.png" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;It's just a simple scribble, I make with Alchemy and a mouse (because I was too lazy to plug in the graphic tablet :P). Furthermore it's just a simple character, with two eyes, a big mouth without teeth and two feets.&lt;br /&gt;&lt;br /&gt;My goal is to end this character, on Friday. Earlier - ok, but not later :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6314232645764999877?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6314232645764999877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/new-character-jan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6314232645764999877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6314232645764999877'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/new-character-jan.html' title='New character: Jan'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-qreMuUprEPs/TkBuXxHj60I/AAAAAAAAAWM/VVLPdahjnEo/s72-c/ja%25C5%2584.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6073885213505370642</id><published>2011-08-08T18:04:00.000+02:00</published><updated>2011-08-08T18:04:35.602+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='deviantArt'/><title type='text'>Some Inspirations from deviantArt</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc05.deviantart.net/fs70/f/2011/220/a/6/black_rock_shooter_by_chekydotstudio-d45uisq.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc05.deviantart.net/fs70/f/2011/220/a/6/black_rock_shooter_by_chekydotstudio-d45uisq.jpg" width="226" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://chekydotstudio.deviantart.com/art/Black-rock-shooter-251686826"&gt;by ChekydotStudio&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc01.deviantart.net/fs71/f/2011/220/e/0/eye_gouger_by_lordbaells-d45uhll.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc01.deviantart.net/fs71/f/2011/220/e/0/eye_gouger_by_lordbaells-d45uhll.jpg" width="208" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://lordbaells.deviantart.com/art/Eye-Gouger-251685273"&gt;by Lordbaells&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc03.deviantart.net/fs70/f/2011/220/5/b/assassin_by_nadiamoon-d45ukhh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc03.deviantart.net/fs70/f/2011/220/5/b/assassin_by_nadiamoon-d45ukhh.jpg" width="172" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://nadiamoon.deviantart.com/art/Assassin-251689013"&gt;by Nadiamoon&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc03.deviantart.net/fs70/f/2011/025/0/9/monstro_by_nadiamoon-d380dat.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc03.deviantart.net/fs70/f/2011/025/0/9/monstro_by_nadiamoon-d380dat.jpg" width="292" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://nadiamoon.deviantart.com/art/Monstro-194852693"&gt;by Nadiamoon&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc07.deviantart.net/fs71/i/2010/216/1/3/Magitek_Armor_Final_Fantasy_VI_by_daniellf.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="288" src="http://fc07.deviantart.net/fs71/i/2010/216/1/3/Magitek_Armor_Final_Fantasy_VI_by_daniellf.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://daniellf.deviantart.com/art/Magitek-Armor-Final-Fantasy-VI-173980726"&gt;by daniellf&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6073885213505370642?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6073885213505370642/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/some-inspirations-from-deviantart_08.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6073885213505370642'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6073885213505370642'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/some-inspirations-from-deviantart_08.html' title='Some Inspirations from deviantArt'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3260902931564086795</id><published>2011-08-07T23:50:00.000+02:00</published><updated>2011-08-07T23:50:16.257+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='inspiration'/><category scheme='http://www.blogger.com/atom/ns#' term='deviantArt'/><title type='text'>Some Inspirations from deviantArt</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc05.deviantart.net/fs71/f/2010/239/d/4/Blender_Boy_in_Action_by_mechanimation.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc05.deviantart.net/fs71/f/2010/239/d/4/Blender_Boy_in_Action_by_mechanimation.jpg" width="203" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://mechanimation.deviantart.com/art/Blender-Boy-in-Action-176994453?q=boost%3Apopular%20blender&amp;amp;qo=22"&gt;by mechanimation&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://th00.deviantart.net/fs71/PRE/i/2011/116/1/4/barely_regal_by_volantknave-d3em6sd.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://th00.deviantart.net/fs71/PRE/i/2011/116/1/4/barely_regal_by_volantknave-d3em6sd.png" width="196" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://volantknave.deviantart.com/art/Barely-Regal-205948381?q=boost%3Apopular%20blender&amp;amp;qo=20"&gt;by VolantKnave&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc02.deviantart.net/fs70/i/2010/153/c/2/Blender_Dragon_W_I_P_by_Magna_omega.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="268" src="http://fc02.deviantart.net/fs70/i/2010/153/c/2/Blender_Dragon_W_I_P_by_Magna_omega.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://magna-omega.deviantart.com/art/Blender-Dragon-W-I-P-166268076?q=boost%3Apopular%20blender&amp;amp;qo=5"&gt;by Magna-Omega&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc07.deviantart.net/fs71/f/2010/235/2/4/SPACE_1999_EAGLE_BLENDER_3D_by_timzero4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="179" src="http://fc07.deviantart.net/fs71/f/2010/235/2/4/SPACE_1999_EAGLE_BLENDER_3D_by_timzero4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://timzero4.deviantart.com/art/SPACE-1999-EAGLE-BLENDER-3D-176507235"&gt;by timzero4&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://th04.deviantart.net/fs8/PRE/i/2005/313/3/0/Maridia_by_Evil_Munky.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://th04.deviantart.net/fs8/PRE/i/2005/313/3/0/Maridia_by_Evil_Munky.jpg" width="213" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://evil-munky.deviantart.com/art/Maridia-25038492"&gt;by Evil-Munky&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://th02.deviantart.net/fs71/PRE/f/2011/065/7/0/larry_koopa_by_kampfdroide-d3b25b6.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://th02.deviantart.net/fs71/PRE/f/2011/065/7/0/larry_koopa_by_kampfdroide-d3b25b6.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://kampfdroide.deviantart.com/art/Larry-Koopa-199974498"&gt;by Kampfdroide&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc09.deviantart.net/fs32/f/2008/234/9/c/Blender_Eyes_by_lycon18.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://fc09.deviantart.net/fs32/f/2008/234/9/c/Blender_Eyes_by_lycon18.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://lycon18.deviantart.com/art/Blender-Eyes-95633751"&gt;by lycon18&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc00.deviantart.net/fs44/f/2009/091/5/8/Blender_Mansanas_by_nash88.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://fc00.deviantart.net/fs44/f/2009/091/5/8/Blender_Mansanas_by_nash88.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://nash88.deviantart.com/art/Blender-Mansanas-117770421"&gt;by nash88&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img border="0" height="298" src="http://fc07.deviantart.net/fs47/f/2009/227/d/b/Freaky_Cat_by_DarkLimit.jpg" style="margin-left: auto; margin-right: auto;" width="320" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://darklimit.deviantart.com/art/Freaky-Cat-133430153"&gt;by DarkLimit&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://th09.deviantart.net/fs70/PRE/f/2011/002/c/1/hand_in_blender_by_xunexune-d368hxi.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://th09.deviantart.net/fs70/PRE/f/2011/002/c/1/hand_in_blender_by_xunexune-d368hxi.png" width="198" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://xunexune.deviantart.com/art/Hand-in-Blender-191872710"&gt;by XuneXune&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://fc00.deviantart.net/fs71/i/2010/282/b/a/stardestroyer_in_blender_3d_by_vezon122-d30eljo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="256" src="http://fc00.deviantart.net/fs71/i/2010/282/b/a/stardestroyer_in_blender_3d_by_vezon122-d30eljo.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://vezon122.deviantart.com/art/StarDestroyer-in-Blender-3D-182079636"&gt;by vezon122&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://th08.deviantart.net/fs71/PRE/f/2011/167/6/4/isaac_clarke_blender_render_by_toughraid3r37890-d3j4b7i.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://th08.deviantart.net/fs71/PRE/f/2011/167/6/4/isaac_clarke_blender_render_by_toughraid3r37890-d3j4b7i.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://toughraid3r37890.deviantart.com/art/Isaac-Clarke-Blender-Render-213512382"&gt;by toughraid3r37890&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc01.deviantart.net/fs71/f/2010/138/2/1/Nautillus_by_ark4n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc01.deviantart.net/fs71/f/2010/138/2/1/Nautillus_by_ark4n.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://ark4n.deviantart.com/art/Nautillus-164471499"&gt;by ark4n&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3260902931564086795?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3260902931564086795/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/some-inspirations-from-deviantart.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3260902931564086795'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3260902931564086795'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/some-inspirations-from-deviantart.html' title='Some Inspirations from deviantArt'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7420834026385294023</id><published>2011-08-07T18:39:00.001+02:00</published><updated>2011-08-07T18:49:00.780+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Artwork'/><category scheme='http://www.blogger.com/atom/ns#' term='deviantArt'/><title type='text'>Some Beyond Good and Evil artwork from deviantArt</title><content type='html'>In the last few days I just not modelling i finished Beyond Good and Evil, too. I really love the game :-)&lt;br /&gt;&lt;br /&gt;This is some Artwork i found on deviantArt:&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc00.deviantart.net/fs71/f/2011/086/9/5/95ad8be70a4e78c1f143f88f5b968bca-d3clrzs.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="221" src="http://fc00.deviantart.net/fs71/f/2011/086/9/5/95ad8be70a4e78c1f143f88f5b968bca-d3clrzs.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://curzec.deviantart.com/art/BGAE-Infiltrate-202569976"&gt;by Curzec&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc03.deviantart.net/fs71/f/2011/208/1/1/mei_by_supernitro-d41v1zh.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://fc03.deviantart.net/fs71/f/2011/208/1/1/mei_by_supernitro-d41v1zh.jpg" width="239" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://supernitro.deviantart.com/art/Mei-244993229"&gt;by Supernitro&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://fc08.deviantart.net/fs71/f/2010/334/0/3/pearl__get_paid_by_frostryu-d33xztv.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="284" src="http://fc08.deviantart.net/fs71/f/2010/334/0/3/pearl__get_paid_by_frostryu-d33xztv.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://frostryu.deviantart.com/art/Pearl-Get-Paid-188023459?q=gallery%3Abgeclub%2F2669544&amp;amp;qo=0"&gt;by FrostRyu&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-qQtEz0ArU2I/Tj7BWDFpCBI/AAAAAAAAAWE/MP8rbCZ7BOg/s1600/hi_def_by_jmk1999-d3a6mp4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://4.bp.blogspot.com/-qQtEz0ArU2I/Tj7BWDFpCBI/AAAAAAAAAWE/MP8rbCZ7BOg/s320/hi_def_by_jmk1999-d3a6mp4.jpg" width="240" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://bgeclub.deviantart.com/gallery/1914510#/d3a6mp4"&gt;by *jmk1999&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-0YhJLjD_V7s/Tj7BcDvsfxI/AAAAAAAAAWI/aTX_jJ_qzxM/s1600/When_Pigs_Fly____Club_ID2_by_bgeclub.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="285" src="http://4.bp.blogspot.com/-0YhJLjD_V7s/Tj7BcDvsfxI/AAAAAAAAAWI/aTX_jJ_qzxM/s320/When_Pigs_Fly____Club_ID2_by_bgeclub.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;a href="http://bgeclub.deviantart.com/art/When-Pigs-Fly-Club-ID2-87039854?q=gallery%3Abgeclub%2F1914510&amp;amp;qo=1"&gt;by BGEclub&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7420834026385294023?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7420834026385294023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/some-beyond-good-and-evil-artwork-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7420834026385294023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7420834026385294023'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/some-beyond-good-and-evil-artwork-from.html' title='Some Beyond Good and Evil artwork from deviantArt'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-qQtEz0ArU2I/Tj7BWDFpCBI/AAAAAAAAAWE/MP8rbCZ7BOg/s72-c/hi_def_by_jmk1999-d3a6mp4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3392503155328827116</id><published>2011-08-07T17:51:00.003+02:00</published><updated>2011-12-08T15:56:11.647+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='videos'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='pre-render'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>Beginner Charakter modelling and animation</title><content type='html'>On &lt;a href="https://blenderartists.org/"&gt;Blenderartists&lt;/a&gt; I found a link to an PDF tutorial, which called &lt;a href="http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation" target="_blank"&gt;BSoD 2006 Charakter Animation&lt;/a&gt;. After some time spending on modelling I create this model:&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ciJ1GyxF4IA/Tj6yNlOouzI/AAAAAAAAAWA/mResuMLorGY/s1600/untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-ciJ1GyxF4IA/Tj6yNlOouzI/AAAAAAAAAWA/mResuMLorGY/s320/untitled.png" width="320" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-MtWf832oHcQ/Tj6xUh_CnXI/AAAAAAAAAV8/-a-fFwPp-0s/s1600/untitled.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-MtWf832oHcQ/Tj6xUh_CnXI/AAAAAAAAAV8/-a-fFwPp-0s/s320/untitled.jpg" width="320" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-LqrA5RDv6l0/Tj6w4hskP7I/AAAAAAAAAV0/qAssECg9v5Q/s1600/untitled.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://3.bp.blogspot.com/-LqrA5RDv6l0/Tj6w4hskP7I/AAAAAAAAAV0/qAssECg9v5Q/s320/untitled.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8yNAkIyYhe8/Tj6xIyza_4I/AAAAAAAAAV4/bUaGJgcgYzo/s1600/untitled1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://1.bp.blogspot.com/-8yNAkIyYhe8/Tj6xIyza_4I/AAAAAAAAAV4/bUaGJgcgYzo/s320/untitled1.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Finally I create my first real character animation, with a walkcycle and a hand wave.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="https://www.youtube.com/embed/s0ACXHsGsYM?rel=0&amp;amp;hd=1" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="338" src="http://player.vimeo.com/video/27602332?color=ff9933&amp;amp;loop=1" width="601"&gt;&lt;/iframe&gt;&lt;a href="http://vimeo.com/27602332"&gt;Just a simple character animation with blender&lt;/a&gt; from &lt;a href="http://vimeo.com/sreaper"&gt;Steffen Lauterbach&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3392503155328827116?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3392503155328827116/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/08/beginner-charakter-modelling-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3392503155328827116'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3392503155328827116'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/08/beginner-charakter-modelling-and.html' title='Beginner Charakter modelling and animation'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ciJ1GyxF4IA/Tj6yNlOouzI/AAAAAAAAAWA/mResuMLorGY/s72-c/untitled.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2713272980008840596</id><published>2011-07-26T02:22:00.001+02:00</published><updated>2011-07-26T02:30:27.630+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Youtube'/><title type='text'>The Nokia N9</title><content type='html'>A beautiful phone. And a beautiful operating system.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="390" src="https://www.youtube.com/embed/gfE3B6L-Otw?rel=0&amp;amp;hd=1" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2713272980008840596?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2713272980008840596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/nokia-n9.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2713272980008840596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2713272980008840596'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/nokia-n9.html' title='The Nokia N9'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/gfE3B6L-Otw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-9090096864366731932</id><published>2011-07-25T20:12:00.000+02:00</published><updated>2011-07-25T20:12:32.381+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><category scheme='http://www.blogger.com/atom/ns#' term='Final'/><title type='text'>Ford e350 Final</title><content type='html'>So this is the final render of the Ford E350. It's not good but okay.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-tcv4HawDJuA/Ti2xNGIG1tI/AAAAAAAAAUI/2v6pSdyWCcI/s1600/Ford+E350_final.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-tcv4HawDJuA/Ti2xNGIG1tI/AAAAAAAAAUI/2v6pSdyWCcI/s320/Ford+E350_final.png" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-9090096864366731932?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/9090096864366731932/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/ford-e350-final.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/9090096864366731932'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/9090096864366731932'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/ford-e350-final.html' title='Ford e350 Final'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-tcv4HawDJuA/Ti2xNGIG1tI/AAAAAAAAAUI/2v6pSdyWCcI/s72-c/Ford+E350_final.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1953179827680304689</id><published>2011-07-21T23:57:00.000+02:00</published><updated>2011-08-27T18:56:58.491+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><title type='text'>Sayonara</title><content type='html'>&lt;blockquote&gt;&amp;nbsp;&lt;span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; background-color: white; color: #a0a095; font-family: arial, helvetica, sans-serif; font-size: 20px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 24px; orphans: 2; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"&gt;A short story about two unlikely friends saying goodbye. A young man named Charles just lost his home. He spends one last day with his best friend, a sea turtle, before moving on.&lt;/span&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/22589529?portrait=0&amp;amp;loop=1" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/22589529"&gt;Sayonara&lt;/a&gt; from &lt;a href="http://vimeo.com/backwheelbates"&gt;Eric Bates&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1953179827680304689?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1953179827680304689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/sayonara.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1953179827680304689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1953179827680304689'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/sayonara.html' title='Sayonara'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-6957910655583436183</id><published>2011-07-21T23:54:00.000+02:00</published><updated>2011-07-21T23:54:15.096+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><title type='text'>The Silverstone Wing</title><content type='html'>This impressive CG film I found on Vimeo.&lt;br /&gt;&lt;br /&gt;Enjoy it &lt;br /&gt;&lt;br /&gt;&lt;iframe frameborder="0" height="225" src="http://player.vimeo.com/video/20839400?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;loop=1" width="400"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;a href="http://vimeo.com/20839400"&gt;The Silverstone Wing&lt;/a&gt; from &lt;a href="http://vimeo.com/weareink"&gt;INK&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-6957910655583436183?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/6957910655583436183/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/silverstone-wing.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6957910655583436183'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/6957910655583436183'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/silverstone-wing.html' title='The Silverstone Wing'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-7219650326367222966</id><published>2011-07-18T19:51:00.001+02:00</published><updated>2012-01-03T16:25:35.950+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='pre-render'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>BMW M3</title><content type='html'>&lt;div dir="ltr" style="text-align: left;" trbidi="on"&gt;&lt;div style="text-align: justify;"&gt;Besides the Ford E350 Model I create a BMW M3&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-lZgnPMUq2fM/TiRx2fmf6kI/AAAAAAAAATw/EvtDdL5dBac/s1600/car_sketch1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/-lZgnPMUq2fM/TiRx2fmf6kI/AAAAAAAAATw/EvtDdL5dBac/s400/car_sketch1.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-7219650326367222966?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/7219650326367222966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/bmw-m3.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7219650326367222966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/7219650326367222966'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/bmw-m3.html' title='BMW M3'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-lZgnPMUq2fM/TiRx2fmf6kI/AAAAAAAAATw/EvtDdL5dBac/s72-c/car_sketch1.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8916578000849528459</id><published>2011-07-13T17:20:00.001+02:00</published><updated>2011-07-13T17:22:06.632+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='pre-render'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Ford E350 continue</title><content type='html'>I've heard on the suggestions of the German CG Forum cg-creatives.com and maked the Ford to a low-poly Ford. &lt;br /&gt;You see here the finished Ford, the next steps will be Texturing.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-YF3YULH7SEQ/Th21tc0H8EI/AAAAAAAAATQ/aeSwYht9MNY/s1600/Ford+E359.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-YF3YULH7SEQ/Th21tc0H8EI/AAAAAAAAATQ/aeSwYht9MNY/s400/Ford+E359.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-W8ncW8Sh7oE/Th22Q7Zg4HI/AAAAAAAAATU/TxcJMqjO6Vo/s1600/Ford+E360.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://3.bp.blogspot.com/-W8ncW8Sh7oE/Th22Q7Zg4HI/AAAAAAAAATU/TxcJMqjO6Vo/s400/Ford+E360.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8916578000849528459?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8916578000849528459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/ford-e350-continue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8916578000849528459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8916578000849528459'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/ford-e350-continue.html' title='Ford E350 continue'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-YF3YULH7SEQ/Th21tc0H8EI/AAAAAAAAATQ/aeSwYht9MNY/s72-c/Ford+E359.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-3512008901504615574</id><published>2011-07-13T00:51:00.001+02:00</published><updated>2011-07-13T16:14:45.669+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Idea of order 3D objects</title><content type='html'>Some Weeks ago, I had the Idea that other people can order low-poly object by me. The reason is, that often 3D-programmer with beginner status in many forum ask, "Who is 3D-Artist? Who can help me?". I will help this people, because it's sometimes really hard to concentrate on 2 business - programming and modelling.&lt;br /&gt;&lt;br /&gt;And with my own history, I know that for example, You try Game Engine's like UDK or Unity but you have no modells. Ok, on internet are sites like Turbosquid or something like that, but often the free objects not fit for your desire.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-3512008901504615574?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/3512008901504615574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/idea-of-order-3d-objects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3512008901504615574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/3512008901504615574'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/idea-of-order-3d-objects.html' title='Idea of order 3D objects'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2705604832421270343</id><published>2011-07-11T20:06:00.000+02:00</published><updated>2011-07-11T20:06:16.226+02:00</updated><title type='text'>Interview with Ben Dansie</title><content type='html'>An very good Interview with Ben Dansie on Blendernerd.com&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a href="http://blendernerd.com/interview-with-ben-dansie/bendansie.com"&gt;Ben Dansie&lt;/a&gt; is a freelance artist who (quite obviously) uses Blender. But just saying ‘uses Blender’ is quite the understatement.&lt;br /&gt;&lt;br /&gt;Ben has worked on various projects both individually and in a team, one of which was &lt;a href="http://www.sintel.org/"&gt;Sintel&lt;/a&gt;  and is well know for Sintel Lite which is a freely downloadable  optimized version of the original Sintel model, great for animation  tests, etc…&lt;br /&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://blendernerd.com/interview-with-ben-dansie/"&gt;Interview with Ben Dansie&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2705604832421270343?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://blendernerd.com/interview-with-ben-dansie/' title='Interview with Ben Dansie'/><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2705604832421270343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/07/interview-with-ben-dansie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2705604832421270343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2705604832421270343'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/07/interview-with-ben-dansie.html' title='Interview with Ben Dansie'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-2081053702959061572</id><published>2011-06-30T23:53:00.000+02:00</published><updated>2011-06-30T23:53:35.799+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='pre-render'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Ford E350 continue</title><content type='html'>3 weeks ago, i wrote the last post about the Ford E350 project. Since then I try to handle this problem:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-vB3tlcDZu98/TgzoPDpJnxI/AAAAAAAAASs/TRou78uUo90/s1600/fehler.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://1.bp.blogspot.com/-vB3tlcDZu98/TgzoPDpJnxI/AAAAAAAAASs/TRou78uUo90/s400/fehler.png" width="400" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;It take a lot of time to fix this silly problem, but now i have fix it like you can see:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-rJ7ssEDaj1M/Tgze6V3bFvI/AAAAAAAAASg/i8PCsVgMli0/s1600/Ford+E354.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-rJ7ssEDaj1M/Tgze6V3bFvI/AAAAAAAAASg/i8PCsVgMli0/s320/Ford+E354.png" width="320" /&gt;&amp;nbsp;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Now the car will get some additional features like lighting and wheels.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-2081053702959061572?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/2081053702959061572/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/06/ford-e350-continue.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2081053702959061572'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/2081053702959061572'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/06/ford-e350-continue.html' title='Ford E350 continue'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-vB3tlcDZu98/TgzoPDpJnxI/AAAAAAAAASs/TRou78uUo90/s72-c/fehler.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-1261935853455314985</id><published>2011-06-08T20:07:00.000+02:00</published><updated>2011-06-08T20:07:46.350+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='vimeo'/><category scheme='http://www.blogger.com/atom/ns#' term='videos'/><title type='text'>Impressive short film</title><content type='html'>Hey everyone,&lt;br /&gt;&lt;br /&gt;I found this impressive short film on vimeo. It's just "wow".&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://player.vimeo.com/video/9856705?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;p&gt;&lt;a href="http://vimeo.com/9856705"&gt;Nokta .&lt;/a&gt; from &lt;a href="http://vimeo.com/onursenturk"&gt;Onur Senturk&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-1261935853455314985?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/1261935853455314985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/06/impressive-short-film.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1261935853455314985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/1261935853455314985'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/06/impressive-short-film.html' title='Impressive short film'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8856177330906607716</id><published>2011-06-08T17:38:00.000+02:00</published><updated>2011-06-08T17:38:30.503+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='car'/><category scheme='http://www.blogger.com/atom/ns#' term='Film'/><category scheme='http://www.blogger.com/atom/ns#' term='Blender'/><title type='text'>Ford E-350</title><content type='html'>&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-NeAaKNJDUDg/Te-T_p0nTzI/AAAAAAAAARs/YOUcLiN4lZA/s1600/Ford+E350.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="180" src="http://2.bp.blogspot.com/-NeAaKNJDUDg/Te-T_p0nTzI/AAAAAAAAARs/YOUcLiN4lZA/s320/Ford+E350.png" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;b&gt;Ford E-350 wireframe&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;After I saw on&amp;nbsp;Sunday&amp;nbsp;&lt;i&gt;"Resident Evil: Extinction"&lt;/i&gt; on&amp;nbsp;TV, I was so impressed of that I thought one element of the film I can create, too.&lt;br /&gt;&lt;br /&gt;But to model a zombie like in RE, my skills on modelling are still to low. So they was still the landscape and the vehicles. So I decided to create an vehicle. As you can see on&lt;a href="http://www.imcdb.org/movie_432021-Resident-Evil--Extinction.html"&gt; IMCD&lt;/a&gt; there some really good cars. But for the reason I had now experience with creating cars in Blender I choose the &lt;i&gt;"Ford E-350 Ambulance car".&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;At the moment, I'm on the point where I must improve the wireframe.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8856177330906607716?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8856177330906607716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/06/ford-e-350.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8856177330906607716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8856177330906607716'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/06/ford-e-350.html' title='Ford E-350'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-NeAaKNJDUDg/Te-T_p0nTzI/AAAAAAAAARs/YOUcLiN4lZA/s72-c/Ford+E350.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-8634654748515385873</id><published>2011-05-30T19:47:00.000+02:00</published><updated>2011-05-30T19:47:28.340+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='pre-render'/><title type='text'>an easy castle</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-IZDnDqii-QQ/TePXZS2X75I/AAAAAAAAARU/RbWZh1C0U5Y/s1600/castle.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"&gt;&lt;img border="0" height="180" src="http://4.bp.blogspot.com/-IZDnDqii-QQ/TePXZS2X75I/AAAAAAAAARU/RbWZh1C0U5Y/s320/castle.png" width="320" /&gt;&lt;/a&gt;This is my current project, an old castle. At the end it will looks more realistic, but for now the various colors show various materials.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-8634654748515385873?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/8634654748515385873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/05/easy-castle.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8634654748515385873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/8634654748515385873'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/05/easy-castle.html' title='an easy castle'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-IZDnDqii-QQ/TePXZS2X75I/AAAAAAAAARU/RbWZh1C0U5Y/s72-c/castle.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4132956956593883389.post-4985486349711880496</id><published>2011-05-29T00:16:00.000+02:00</published><updated>2011-05-29T00:16:33.474+02:00</updated><title type='text'>3D World here am I</title><content type='html'>So let's start to tell a bit about me:&lt;br /&gt;&lt;br /&gt;I started with the 3D-Modelling&amp;nbsp;in 2008, after I searched for Game Development. But after 2 month I removed Blender from my computer, because the User interface was horrible. 2 years later, the development of Blender was advanced and become a new user interface. So I have make a second try and install Blender 2.5.&lt;br /&gt;&lt;br /&gt;With the new interface, it's just &lt;i&gt;wow.&lt;/i&gt;&amp;nbsp;The new interface looks better than the old, its looks like other 3D-application, like Cinema 4D or 3DS Max.&lt;br /&gt;&lt;br /&gt;After several month of trying and watching online tutorials, i buyed a german tutorial DVD, made by the german teacher Helge Maus. This happened 7 month ago.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://cover.galileo-press.de/9783836215206.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="155" src="http://cover.galileo-press.de/9783836215206.jpg" width="200" /&gt;&lt;/a&gt;&lt;/div&gt;Today I have still fun with the world of modelling, texturing and of course with Blender. :)&lt;br /&gt;&lt;br /&gt;In this blog I will write about things I model by me and will give news about the software I use.&lt;br /&gt;&lt;br /&gt;I hope you enjoy reading this blog and I'm glad to hear your feedback.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4132956956593883389-4985486349711880496?l=stevens3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://stevens3d.blogspot.com/feeds/4985486349711880496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://stevens3d.blogspot.com/2011/05/3d-world-here-am-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4985486349711880496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4132956956593883389/posts/default/4985486349711880496'/><link rel='alternate' type='text/html' href='http://stevens3d.blogspot.com/2011/05/3d-world-here-am-i.html' title='3D World here am I'/><author><name>Steffen Lauterbach</name><uri>https://profiles.google.com/113269222757003733340</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh6.googleusercontent.com/-RtBp8QBXf00/AAAAAAAAAAI/AAAAAAAAAlQ/2WTIDdOxsNY/s512-c/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
